» DMX (Network Artnet Sender)
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DMX (Network Artnet Sender)

Help Sends a DMX universe to a remote device
Author vvvv group

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about DMX (Network Artnet Sender)

The node is closely modeled after the Art-Net specification]. Artnet uses UDP broadcasts and uses data fields in the packets to distinguish between the Universes and Subs.

In versions >beta19 the target adress for the Artnet udp broadcast is changeable with a pin. The pin defaults to 255.255.255.255, so for all usual purposes the node works as before, and the address need not be changed.

Changing the destination address should make possible to specify subnet specific broadcast addresses for all you trying to use multiple network adapters to control more than 78 DMX Universes which would saturate a 100MBit Lan. It might also help dealing with configurable switches.

Consider this an experimental feature and post any feedback in this forum.

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Shoutbox

~23h ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~2d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~2d ago

sinao: one side

~2d ago

sinao: How to apply texture only on one of a cube?

~3d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~7d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~7d ago

microdee: what's BC7?

~7d ago

antokhio: https://aka.ms/AA65g28 upvote pls for bc7 support in windows