» desaxismundi_Shaders
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desaxismundi_Shaders


VertexNoisePack

(PS2.0 VS 3.0) | ATi users must go ps_3_0
3D Perlin Noise on the vertex shader

  • bubble.fx
  • TentaclePhongDirectional.fx
  • vBomb.fx
  • VertexNoise.fx
  • VertexNoisePhongDirectional.fx
  • VertexNoiseVelvety.fx
  • VertexNoiseGoochy.fx
  • VertexNoiseReflections.fx

vNoise_Pack.zip


Surfaces.fx

(VS 1.1 PS 2.0)

  • Surfaces shader without normals calculation...The code is cleaned a bit and splitted into multiple fxs to make life easier...

Surfaces_simple.zip


SurfacesPhongDirectional.fx

(VS 1.1 PS 2.a)

  • 55 mathematical surfaces in one shader!!? (don't worry if it takes a while to load). Normals done in the PS (thanx to tonfilm for this nice way of finding neighbours). See this thread for more infos...

...and sorry for heavyweight scripting, i'm currently working on a cleaner version..

Surfaces.zip


GouraudDirectional_FogInside.fx

(PS2.a VS 2.0)

  • DeepColor implementation inside Gouraud Directional.

GouraudDirectional_FogInside.zip


DeepColor.fx

(VS2.a No PS)

  • This example shows how to implement some kind of fog inside VS. Return scene depth as a grayscale. From Nvidia...

DeepColor.zip


Fish-Eye GouraudDirectional.fx

(PS 1.4 VS 1.1)

  • A vertex shader fish-eye effect...adapted from here.

Notice : huge distortion in front of the camera when using low-poly models and foreward emisphere fish-eye...

Fish-Eye GouraudDirectional.zip


Transitions_basic.fx

(PS 2.0 VS 1.1)

  • A few examples to demonstrate the use of pixel shader to make images transitions...This is a good start to create your own shader based video mixer....

Transitions basic.zip


Distortions_2D.fx

(PS2.a VS 1.0)

  • 2D image distortion effects (Photobooth like). Including : Fisheye, Squeeze, Twirl, Bulge, Dent, Mirrors, Stretch. All done inside PS. Credits to Libero Spagnolini for this nice tutorial.

Early version...

Distortions_2D.zip


Technicolor.fx

(PS2.0 VS 1.0)

OldSchool video effect. 3 effects for 3 styles. All credits to Vade.

Technicolor.zip


back home

anonymous user login

Shoutbox

~6h ago

tonfilm: Creative coder wanted: https://discourse.vvvv.org/t/creativvvve-coder-in-residence-2020/18283 vvvv visualprogramming #creativecoding #xenko #dotnet #berlin #internship #residency

~1d ago

metrowave: Collection of replicable research: http://www.replicabilitystamp.org/

~1d ago

~5d ago

joreg: @ravazquez always trying to diversivvvvy...

~5d ago

ravazquez: I did not know you were making plates as well: http://www.clairewan.com/

~9d ago

evvvvil: "Pounding Aldebaran" raymarching shader live coded on Twitch. https://www.shadertoy.com/view/tt3SWB

~10d ago

joreg: Tomorrow Thrs, Feb 12: #vvvv Patching Circle: We're there to help! https://gettogether.community/events/3965/vvvv-berlin-patching-circle-5/ No excuses, it's free and there are drinks!

~15d ago

evvvvil: "The reaper's gallows" shader live coded on twitch. Abrasive comments back by popular demand. https://www.shadertoy.com/view/ttcSD4