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desaxismundi_Shaders


VertexNoisePack

(PS2.0 VS 3.0) | ATi users must go ps_3_0
3D Perlin Noise on the vertex shader

  • bubble.fx
  • TentaclePhongDirectional.fx
  • vBomb.fx
  • VertexNoise.fx
  • VertexNoisePhongDirectional.fx
  • VertexNoiseVelvety.fx
  • VertexNoiseGoochy.fx
  • VertexNoiseReflections.fx

vNoise_Pack.zip


Surfaces.fx

(VS 1.1 PS 2.0)

  • Surfaces shader without normals calculation...The code is cleaned a bit and splitted into multiple fxs to make life easier...

Surfaces_simple.zip


SurfacesPhongDirectional.fx

(VS 1.1 PS 2.a)

  • 55 mathematical surfaces in one shader!!? (don't worry if it takes a while to load). Normals done in the PS (thanx to tonfilm for this nice way of finding neighbours). See this thread for more infos...

...and sorry for heavyweight scripting, i'm currently working on a cleaner version..

Surfaces.zip


GouraudDirectional_FogInside.fx

(PS2.a VS 2.0)

  • DeepColor implementation inside Gouraud Directional.

GouraudDirectional_FogInside.zip


DeepColor.fx

(VS2.a No PS)

  • This example shows how to implement some kind of fog inside VS. Return scene depth as a grayscale. From Nvidia...

DeepColor.zip


Fish-Eye GouraudDirectional.fx

(PS 1.4 VS 1.1)

  • A vertex shader fish-eye effect...adapted from here.

Notice : huge distortion in front of the camera when using low-poly models and foreward emisphere fish-eye...

Fish-Eye GouraudDirectional.zip


Transitions_basic.fx

(PS 2.0 VS 1.1)

  • A few examples to demonstrate the use of pixel shader to make images transitions...This is a good start to create your own shader based video mixer....

Transitions basic.zip


Distortions_2D.fx

(PS2.a VS 1.0)

  • 2D image distortion effects (Photobooth like). Including : Fisheye, Squeeze, Twirl, Bulge, Dent, Mirrors, Stretch. All done inside PS. Credits to Libero Spagnolini for this nice tutorial.

Early version...

Distortions_2D.zip


Technicolor.fx

(PS2.0 VS 1.0)

OldSchool video effect. 3 effects for 3 styles. All credits to Vade.

Technicolor.zip


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Shoutbox

~6d ago

ravazquez: indeed!

~6d ago

schlonzo: kickass shader @evvvvil

~7d ago

evvvvil: "Reclaim the streets" - Winning shader live coded live at revision 2021 shader showdown semi final. https://www.shadertoy.com/view/fdSGWw

~7d ago

karistouf: sorry 3080 10G vs 3090 24go ?

~7d ago

karistouf: RTX 3090 24go or 3090 10go ar really doing difference ith textures and VVVV beta ?

~8d ago

joreg: and beta42 previews now include VL 2021.3.2: downloads/previews

~8d ago

joreg: bugfix release vvvv gamma 2021.3.2 is out: https://thegraybook.vvvv.org/changelog/2021.3.html