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desaxismundi_Shaders


VertexNoisePack

(PS2.0 VS 3.0) | ATi users must go ps_3_0
3D Perlin Noise on the vertex shader

  • bubble.fx
  • TentaclePhongDirectional.fx
  • vBomb.fx
  • VertexNoise.fx
  • VertexNoisePhongDirectional.fx
  • VertexNoiseVelvety.fx
  • VertexNoiseGoochy.fx
  • VertexNoiseReflections.fx

vNoise_Pack.zip


Surfaces.fx

(VS 1.1 PS 2.0)

  • Surfaces shader without normals calculation...The code is cleaned a bit and splitted into multiple fxs to make life easier...

Surfaces_simple.zip


SurfacesPhongDirectional.fx

(VS 1.1 PS 2.a)

  • 55 mathematical surfaces in one shader!!? (don't worry if it takes a while to load). Normals done in the PS (thanx to tonfilm for this nice way of finding neighbours). See this thread for more infos...

...and sorry for heavyweight scripting, i'm currently working on a cleaner version..

Surfaces.zip


GouraudDirectional_FogInside.fx

(PS2.a VS 2.0)

  • DeepColor implementation inside Gouraud Directional.

GouraudDirectional_FogInside.zip


DeepColor.fx

(VS2.a No PS)

  • This example shows how to implement some kind of fog inside VS. Return scene depth as a grayscale. From Nvidia...

DeepColor.zip


Fish-Eye GouraudDirectional.fx

(PS 1.4 VS 1.1)

  • A vertex shader fish-eye effect...adapted from here.

Notice : huge distortion in front of the camera when using low-poly models and foreward emisphere fish-eye...

Fish-Eye GouraudDirectional.zip


Transitions_basic.fx

(PS 2.0 VS 1.1)

  • A few examples to demonstrate the use of pixel shader to make images transitions...This is a good start to create your own shader based video mixer....

Transitions basic.zip


Distortions_2D.fx

(PS2.a VS 1.0)

  • 2D image distortion effects (Photobooth like). Including : Fisheye, Squeeze, Twirl, Bulge, Dent, Mirrors, Stretch. All done inside PS. Credits to Libero Spagnolini for this nice tutorial.

Early version...

Distortions_2D.zip


Technicolor.fx

(PS2.0 VS 1.0)

OldSchool video effect. 3 effects for 3 styles. All credits to Vade.

Technicolor.zip


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Shoutbox

~15d ago

~18d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~24d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~1mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~1mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~2mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~2mth ago

woei: @Joanie_AntiVJ: think so, looks doable