» desaxismundi_Shaders
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desaxismundi_Shaders


VertexNoisePack

(PS2.0 VS 3.0) | ATi users must go ps_3_0
3D Perlin Noise on the vertex shader

  • bubble.fx
  • TentaclePhongDirectional.fx
  • vBomb.fx
  • VertexNoise.fx
  • VertexNoisePhongDirectional.fx
  • VertexNoiseVelvety.fx
  • VertexNoiseGoochy.fx
  • VertexNoiseReflections.fx

vNoise_Pack.zip


Surfaces.fx

(VS 1.1 PS 2.0)

  • Surfaces shader without normals calculation...The code is cleaned a bit and splitted into multiple fxs to make life easier...

Surfaces_simple.zip


SurfacesPhongDirectional.fx

(VS 1.1 PS 2.a)

  • 55 mathematical surfaces in one shader!!? (don't worry if it takes a while to load). Normals done in the PS (thanx to tonfilm for this nice way of finding neighbours). See this thread for more infos...

...and sorry for heavyweight scripting, i'm currently working on a cleaner version..

Surfaces.zip


GouraudDirectional_FogInside.fx

(PS2.a VS 2.0)

  • DeepColor implementation inside Gouraud Directional.

GouraudDirectional_FogInside.zip


DeepColor.fx

(VS2.a No PS)

  • This example shows how to implement some kind of fog inside VS. Return scene depth as a grayscale. From Nvidia...

DeepColor.zip


Fish-Eye GouraudDirectional.fx

(PS 1.4 VS 1.1)

  • A vertex shader fish-eye effect...adapted from here.

Notice : huge distortion in front of the camera when using low-poly models and foreward emisphere fish-eye...

Fish-Eye GouraudDirectional.zip


Transitions_basic.fx

(PS 2.0 VS 1.1)

  • A few examples to demonstrate the use of pixel shader to make images transitions...This is a good start to create your own shader based video mixer....

Transitions basic.zip


Distortions_2D.fx

(PS2.a VS 1.0)

  • 2D image distortion effects (Photobooth like). Including : Fisheye, Squeeze, Twirl, Bulge, Dent, Mirrors, Stretch. All done inside PS. Credits to Libero Spagnolini for this nice tutorial.

Early version...

Distortions_2D.zip


Technicolor.fx

(PS2.0 VS 1.0)

OldSchool video effect. 3 effects for 3 styles. All credits to Vade.

Technicolor.zip


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Shoutbox

~18h ago

joreg: if you haven't yet: we're still accepting entries to our 2019 survvvvey https://goo.gl/forms/g3t6gwSwUfZwMOyd2 #vvvv

~20h ago

joreg: @polyrhythm these look great. do you know you can share a screenshot by simply pressing ctrl+3 on a renderer?!

~23h ago

polyrhythm: @AKa-visuals yep your comment helped me prioritize them :)

~1d ago

AKa-visuals: @polyrhythm ohhhh you heard my wishes.. supercool

~1d ago

polyrhythm: IBL support WIP for raytracer: https://i.imgur.com/qnngDIU.jpg

~6d ago

domj: Little vvvv robotics and light control in the Tschechisches Zentrum Berlin in few hours, just patching en route https://bit.ly/2V0FAb3 ;)

~6d ago

AKa-visuals: @polyrhythm Stunning!.. cant wait for ibl integration. Keep on!

~6d ago

catweasel: @polyrhythm looks lovely!

~6d ago

polyrhythm: i put a little love into my vvvv raytracer after some time not touching it. textured emissive lights! https://i.imgur.com/OVzp6d5.png

~6d ago

sinus: Yes, they did the kollabo with klf. Still a tornado in the club.