» desaxismundi_Shaders
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desaxismundi_Shaders


VertexNoisePack

(PS2.0 VS 3.0) | ATi users must go ps_3_0
3D Perlin Noise on the vertex shader

  • bubble.fx
  • TentaclePhongDirectional.fx
  • vBomb.fx
  • VertexNoise.fx
  • VertexNoisePhongDirectional.fx
  • VertexNoiseVelvety.fx
  • VertexNoiseGoochy.fx
  • VertexNoiseReflections.fx

vNoise_Pack.zip


Surfaces.fx

(VS 1.1 PS 2.0)

  • Surfaces shader without normals calculation...The code is cleaned a bit and splitted into multiple fxs to make life easier...

Surfaces_simple.zip


SurfacesPhongDirectional.fx

(VS 1.1 PS 2.a)

  • 55 mathematical surfaces in one shader!!? (don't worry if it takes a while to load). Normals done in the PS (thanx to tonfilm for this nice way of finding neighbours). See this thread for more infos...

...and sorry for heavyweight scripting, i'm currently working on a cleaner version..

Surfaces.zip


GouraudDirectional_FogInside.fx

(PS2.a VS 2.0)

  • DeepColor implementation inside Gouraud Directional.

GouraudDirectional_FogInside.zip


DeepColor.fx

(VS2.a No PS)

  • This example shows how to implement some kind of fog inside VS. Return scene depth as a grayscale. From Nvidia...

DeepColor.zip


Fish-Eye GouraudDirectional.fx

(PS 1.4 VS 1.1)

  • A vertex shader fish-eye effect...adapted from here.

Notice : huge distortion in front of the camera when using low-poly models and foreward emisphere fish-eye...

Fish-Eye GouraudDirectional.zip


Transitions_basic.fx

(PS 2.0 VS 1.1)

  • A few examples to demonstrate the use of pixel shader to make images transitions...This is a good start to create your own shader based video mixer....

Transitions basic.zip


Distortions_2D.fx

(PS2.a VS 1.0)

  • 2D image distortion effects (Photobooth like). Including : Fisheye, Squeeze, Twirl, Bulge, Dent, Mirrors, Stretch. All done inside PS. Credits to Libero Spagnolini for this nice tutorial.

Early version...

Distortions_2D.zip


Technicolor.fx

(PS2.0 VS 1.0)

OldSchool video effect. 3 effects for 3 styles. All credits to Vade.

Technicolor.zip


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Shoutbox

~1min ago

microdee: mrboni: actually there is in mp.dx ;)

~13h ago

mrboni: As if by magic :)

~15h ago

joreg: @StiX supa blog, thanks, keep'em coming!

~16h ago

joreg: @mediadog please elaborate in the forum..

~16h ago

tmp: @mrboni yes if you can wait one or two more weeks

~18h ago

mrboni: did a dx11 buffer renderer ever appear that allows to render to multiple buffers?

~18h ago

mediadog: So with 50beta*, did .csproj path define change from $(VVVV45)? Can there be just $(VVVV) that won't?

~19h ago

david: patchers, vl nerds, coders wanted. write us.. http://nsynk.de/jobs

~1d ago

StiX: https://medium.com/@borisvitzek/animation-workflow-and-rendering-in-vvvv-4ad2550b97c#.fycjkxjff blog about my animation rendering workflow in vvvv! feat. emehshe, vaudio, noodles, ...