» desaxismundi_Patches
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

desaxismundi_Patches

Tex2Grid
  • a fast and easy way to build grid based environments from texture input

Tex2Grid.zip


Self-Displacement
  • Simple aesthetic trick... Usefull in particle system scenarios (smoke, fire, fluids, etc.)

Self-Displacement.zip


OpNoise
  • Perlin noise applied to grid vertices... Ambient and soundreactive versions.

OpNoise.zip


AudioSphere
  • 3D audiovisualization. DX9 and EX9 versions...

AudioSphere.zip


back home

anonymous user login

Shoutbox

~4h ago

velcrome: @SFE_Engineering seems cool! https://www.sparkfun.com/news/2319

~9h ago

~13h ago

joreg: what's new in vvvv_50beta35.2 https://vimeo.com/205310326 #vvvv #vl

~2d ago

guest: whats going on under the hood when you sort.. https://www.toptal.com/developers/sorting-algorithms

~3d ago

id144: AIR OpenCall: Artists and researchers from DE, working with the issues connected with digital culture. http://www.kair.sk/open-call-for-german-artists-2/

~3d ago

velcrome: @mrboni check noodles pack

~4d ago

catweasel: bezier match not doing it for you? Or do you need GPU specifically?

~4d ago

mrboni: I meant a gpu version of B-Spline (3D Surface). I only found an approach using bicubic filtering on a texture (dx9 gpuparticles)