» desaxismundi_Patches
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desaxismundi_Patches

Tex2Grid
  • a fast and easy way to build grid based environments from texture input

Tex2Grid.zip


Self-Displacement
  • Simple aesthetic trick... Usefull in particle system scenarios (smoke, fire, fluids, etc.)

Self-Displacement.zip


OpNoise
  • Perlin noise applied to grid vertices... Ambient and soundreactive versions.

OpNoise.zip


AudioSphere
  • 3D audiovisualization. DX9 and EX9 versions...

AudioSphere.zip


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Shoutbox

~1h ago

Noir: big up vux

~7h ago

vux: New DirectX11 build, now on version 1.2 directx11-1.2-update

~1d ago

skyliner: @colorsound: voll laser wie du abgehst!

~2d ago

~2d ago

joreg: thanks to reports so far we were able to fix quite some bogus. here is another candidate: beta36-release-candidate please test. #vvvv

~2d ago

welovemedia: NDI in vvvv: Is the only option to convert to or from Spout? Is it a real "conversion" or does it add latency or not?

~3d ago

matka: @mediadog SkeletalMesh from mp.dx by mighty microdee