» Conventions.HelpPatch
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Conventions.HelpPatch

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A HelpPatch demonstrates the functionality of a node. Ideally a novice should quickly get an idea of what the node is about and an expert should get detailed information on its usage.

Design Tips

  • create a helppatch for a node by selecting it and pressing F1. if the node does not have a helppatch yet, a dummy patch with already the right name will open. simply press CTRL+S to save the patch to disk and then start modifying it.
  • first find the most simple usage scenario of a node which will give the novice a quick overview
  • now explain the node a second time with a more advanced usage scenario and put that graph right next to the simple scenario
  • find further scenarios if applicable and place them right next to the existing
  • create IOBoxes for input pins that you set to values other than their default
  • don't label them (as if they were inputs) but write a comment next to them and explain their usage
  • in all your texts/comments please stick to the naming conventions.
  • create a see also section where you place related nodes that the user is supposed to also checkout.
  • add links to online information (wikipedia,..) regarding the functionality of the node

Contribute

If you want your helppatch included with the next release please add them to this forum thread: missing-helppatches

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Shoutbox

~2d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~15d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~15d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~16d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~17d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~17d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~17d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~18d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~25d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~1mth ago

schlonzo: finally fixed in 4.8 nice1