» change log - vvvv50beta38
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change log - vvvv50beta38

released on 20 11 18

VVVV

general

  • fixed a problem with CreateNode in /shutup mode

plugin interface

VL

general

  • new file format! Can read patches saved with beta37 but not the other way round!
  • IO boxes can store any kind of data for which a serializer is registered.
  • use Ctrl+K to expose pins to Create/Split from selected pads
  • fixed crash when pasting auto connected node into document patch
  • fixed incorrect target code in if region in case condition input evaluated to false at compile time
  • fixed compiler crash when accessing default value operations of types it didn't see through a patch itself (reported by @bildwerk and @chk via riot)
  • fixed relative paths to directories not working
  • fixed process using CreateDefault instead of Create for initialization - https://discourse.vvvv.org/t/vl-forward-process-node-create-vs-createdefault/16692
  • fixed wrong target code when using any Count or Length properties of mutable collections
  • fixed crash in backend when using delegate regions with unused pins
  • when looking up referenced assemblies the current document folder and all its subfolders will recursively searched for. This should lead to a more stable assembly lookup as it less dependes on already loaded assemblies. It also removes the requirement to package everything up in a NuGet package.
  • caching access on disk when resolving assemblies
  • fixed race condition when creating symbol sources for assemblies

new nodes

  • IPs, IPs (Ethernet), IPs (Wifi) -> return IPv4 infos
  • Ping -> pings an IP
  • Executor -> shellexecute node
  • Batteries -> returns PC battery infos
  • Args -> returns commandline parameters
  • ScreenShot node (experimental)
  • Ellipsis nodes...

changed nodes

  • fixed Metronome
  • fixed JSONReader (Reactive)
  • Wanderer (2d) has better defaults now
  • SplitToLines now works with all line-endings: CR, LF and CRLF
  • fixed deserialization not working on classes
  • fixed crash when serializing with FSPickler
  • ToObservable nodes will now send the initial message to the first downstream subscribers in the first frame
  • fixed experimental WebSocketServer node and added a help patch for it

anonymous user login

Shoutbox

~1d ago

joreg: another step closer: we've announced the licensing model for upcomming vvvv gamma: vvvv-gamma-licensing #vvvv #vl #visualprogramming

~1d ago

synth: Heya! is there a node to trat geometry as double sided? Or i should fix it in 3d app?

~3d ago

joreg: if you haven't yet: we're still accepting entries to our 2019 survvvvey https://goo.gl/forms/g3t6gwSwUfZwMOyd2 #vvvv

~3d ago

joreg: @polyrhythm these look great. do you know you can share a screenshot by simply pressing ctrl+3 on a renderer?!

~3d ago

polyrhythm: @AKa-visuals yep your comment helped me prioritize them :)

~3d ago

AKa-visuals: @polyrhythm ohhhh you heard my wishes.. supercool

~4d ago

polyrhythm: IBL support WIP for raytracer: https://i.imgur.com/qnngDIU.jpg

~8d ago

domj: Little vvvv robotics and light control in the Tschechisches Zentrum Berlin in few hours, just patching en route https://bit.ly/2V0FAb3 ;)

~8d ago

AKa-visuals: @polyrhythm Stunning!.. cant wait for ibl integration. Keep on!

~8d ago

catweasel: @polyrhythm looks lovely!