» change log - vvvv50beta38
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change log - vvvv50beta38

released on 20 11 18

VVVV

general

  • fixed a problem with CreateNode in /shutup mode

plugin interface

VL

general

  • new file format! Can read patches saved with beta37 but not the other way round!
  • IO boxes can store any kind of data for which a serializer is registered.
  • use Ctrl+K to expose pins to Create/Split from selected pads
  • fixed crash when pasting auto connected node into document patch
  • fixed incorrect target code in if region in case condition input evaluated to false at compile time
  • fixed compiler crash when accessing default value operations of types it didn't see through a patch itself (reported by @bildwerk and @chk via riot)
  • fixed relative paths to directories not working
  • fixed process using CreateDefault instead of Create for initialization - https://discourse.vvvv.org/t/vl-forward-process-node-create-vs-createdefault/16692
  • fixed wrong target code when using any Count or Length properties of mutable collections
  • fixed crash in backend when using delegate regions with unused pins
  • when looking up referenced assemblies the current document folder and all its subfolders will recursively searched for. This should lead to a more stable assembly lookup as it less dependes on already loaded assemblies. It also removes the requirement to package everything up in a NuGet package.
  • caching access on disk when resolving assemblies
  • fixed race condition when creating symbol sources for assemblies

new nodes

  • IPs, IPs (Ethernet), IPs (Wifi) -> return IPv4 infos
  • Ping -> pings an IP
  • Executor -> shellexecute node
  • Batteries -> returns PC battery infos
  • Args -> returns commandline parameters
  • ScreenShot node (experimental)
  • Ellipsis nodes...

changed nodes

  • fixed Metronome
  • fixed JSONReader (Reactive)
  • Wanderer (2d) has better defaults now
  • SplitToLines now works with all line-endings: CR, LF and CRLF
  • fixed deserialization not working on classes
  • fixed crash when serializing with FSPickler
  • ToObservable nodes will now send the initial message to the first downstream subscribers in the first frame
  • fixed experimental WebSocketServer node and added a help patch for it

anonymous user login

Shoutbox

~10d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~23d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~23d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~24d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~25d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~25d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~26d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~26d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1