» Change Log - vvvv45beta25.1
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Change Log - vvvv45beta25.1

acl(admin devvvv vvvvgroup)

released on 18 02 11


  • now with crack.exe (replacing uninstall.exe). run once! (as you do..)
    • no more registration of .v4p filetype on starting vvvv.exe. now only via crack!
  • splashscreen now shows up when starting patch via doubleclick
  • subtype and iobox bug fixes
    • especially enum bugs. additionally enum features: invalid enum entries now lead to red nodes. useful e.g. when you have a r (Value) to a channel that doesn't exist (e.g. the patch with the corrsponding sender might not be open)
  • effect enums now update correctly when code changed
  • added vvvv.exe.config file to support debugging sd4/vs2010.
  • fixed the EStringError when starting without arguments out of sd3.
  • no accidental root saving any longer
  • better help on using contributions in root
  • modules again open in a window when opened by windows explorer
  • correctly getting dummy node after changing nodename of a plugin node
  • replacing nodes also changes legacy "nodename" attribute in "node" tag beta25-iobox-(color)-opens-as-iobox-(value-advanced)-in-older-versions
  • it should no longer be a problem to work with projects of same filename but in different locations. for example (vvvv/effects/file1.fx and patches/foo/bar/file1.fx).
  • if a cached nodeinfo is invalid (for example file is corrupted) a red node will appear instead of a gray one without any pins.
  • GUI plugin templates added
  • nice help files for templates added
  • vvvv shouldn't block windows from shutting down if started with /shutup argument or no patch is edited or user doesn't chancel the quit command: vvvv-prevents-windows-shutting-down-(stillagain)
  • .csproj now available in "OpenInPatch" dialog
  • dtd updated


Finder & Window Switcher

  • fixed serveral memory leaks
  • other bug fixes
  • invalid enum entries now also can be found through the finder: the surrounding patch also gets red.


  • now includes username-tags again
  • clicking in a patch to hide the browser now creates a comment
  • drag'n'drop works again from standalone version


  • the Add Reference dialog of C# projects can now browse for assemblies (additional to selecting assemblies from the GAC)
  • now supports adding existing documents to a project.
  • should give a hint if a referenced file is missing.
  • caused vvvv to crash if more than one reference was added at once.


  • fixed copy and paste issues introduced in beta25
  • Ctrl+F invokes correct find-monolog again
  • indents brackets correctly.
  • supports auto indentation (Ctrl + I).
  • does not show runtime errors of previously compiled assembly.
  • handles local/global ("" vs <>) includes in .fx files correctly.
    • effect files use directory of vvvv.exe as global include path (for e.g. #include <effects/foo.fxh>).
    • only locally referenced fx files are copied in a clone operation.
  • fixed several memory leaks


  • while making a connection in a patch space+rightclick simulates a middleclick
  • scroll position is respected on drag drop again
  • undoing replaced nodes works again undo-(ctrl+z)-and-exchanged-nodes
  • patches now load with black background if so saved

fixed nodes


  • fix: generic input pin didn't fetch new upstream interface if upstream node was recompiled.
  • added BinSize property to InputAttribute.
  • if creation of a plugin fails treat it as runtime error instead of creating a red node indicating that the plugin is missing.
  • do not use MEF to scan an assembly for plugins. use it only on plugin creation. better performance and fixes several issues, if for example classes attributed with a PluginInfo didn't implement IPluginBase or a PluginInfo was defined twice.
  • IDiffSpread<ISpread<T>> implementations didn't fire changed event if bin size changed.
  • added new extension methods Add, AddRange, Remove, RemoveAt, RemoveAll, RemoveRange, GetRange, IndexOf, Insert, InsertRange to ISpread<T>.

new modules

  • OpenURL (Network) opens a link or file with the systems default application

anonymous user login


~1d ago

andresc4: DX11 Particles + Kinect2 + real led cube https://www.instagram.com/p/Ci6xWGjrFmK/

~3d ago

joreg: @manuel: good stuff, thanks for sharing!

~4d ago

manuel: this happened in september vvvv+ableton https://www.youtube.com/watch?v=X2kFsho3ajA

~4d ago

guest: SSR

~2mth ago

karistouf: i m searching for a solution on a cylinder end and 3 Hittest... tx https://discourse.vvvv.org/t/hitest-on-a-cylinder-end-in-3d/20725

~2mth ago

mediadog: @schlonzo Oh just wait - see how far we have already come: http://old.noirflux.com/VideoFiles/FireAndIce-1.m4v

~2mth ago

schlonzo: it is really hot here