» catweasel-Patches
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

catweasel-Patches

AVS AVI Joiner.zip (8.44 Kb) Loop fix for Elektro's AVS joiner

<a SetRenderer2.1.rar (4.51 Kb) Woeis rather wonderfull set renderer, now with extra depth buffer!

Patch Switcher.zip (14.87 Kb)

This patch should demonstrate how to switch patches on the fly from within a patch...

Record Keys.zip (21.49 Kb)
A patch to record a midi perfomance to keyframes so you can then render it out afterwards....

Writer (EX9.Screenshot NRT)(2).v4p (31.65 Kb)
NRTscreenshot, put it in your modules folder, based on a patch by Jannis, but difficult to find in the forums so I've posted it here.
Interestingly, I seem to be able to use it for any resolution not just powers of 2, a problem I previously had. Its A LOT faster than the normal nrt and includes antialiasing support.

SpreadToCurvesSimple.zip (4.12 Kb) A spreads to simple curves, much the same as spreads to rope. To make using simple curves easier

iVVVV (iPhone).v4p (15.94 Kb) An osc decoder for aka.remote.app for
the iphone and ipod touch, still stuff to do...

GridEditor (EX9).v4p (49.26 Kb)
Added a absolute file path when the name isnt the default ie Grid, so that meshes get saved into project folder rather than modules folder

anonymous user login

Shoutbox

~4h ago

velcrome: @SFE_Engineering seems cool! https://www.sparkfun.com/news/2319

~9h ago

~13h ago

joreg: what's new in vvvv_50beta35.2 https://vimeo.com/205310326 #vvvv #vl

~2d ago

guest: whats going on under the hood when you sort.. https://www.toptal.com/developers/sorting-algorithms

~3d ago

id144: AIR OpenCall: Artists and researchers from DE, working with the issues connected with digital culture. http://www.kair.sk/open-call-for-german-artists-2/

~3d ago

velcrome: @mrboni check noodles pack

~4d ago

catweasel: bezier match not doing it for you? Or do you need GPU specifically?

~4d ago

mrboni: I meant a gpu version of B-Spline (3D Surface). I only found an approach using bicubic filtering on a texture (dx9 gpuparticles)