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aurora

Artwork for the Aurora Festival for Animation Art in Norwich UK
 

Croppings of two of my ultra large drawings were used across all print and online media as the Aurora festival's key visual. For the festival trailer I developed a moving version of my drawings. Ingolf made a generative sound for the trailer.

This is the poster:

and the moving version trailer. Thanks to majortom for his great deworm object, which replaced my rope-patch from the 2d version.

 
 

The idea for the sound was to have each string emit a unique sound and frequency - and have the camera travel through this sound scape. Ingolf tried to generate the sound by attaching speaker objects in cinema4d to splines exported from vvvv. Here some screenshots from Cinema. Finally, as he told me, he did it in vvvv again, because c4d was way too slow exporting the sound and he couldn't avoid clipping. v4 did it well!

 
 
 

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Shoutbox

~19h ago

joreg: Reminder: This thursday in #berlin: free introductory workshop to the all new #vvvv gamma: https://nodeforum.org/announcements/series-of-free-2h-introduction-workshop-to-vvvv-gamma/ #visualprogramming

~3d ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~4d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~4d ago

sinao: one side

~4d ago

sinao: How to apply texture only on one of a cube?

~4d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~9d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~9d ago

microdee: what's BC7?