» ampop - PrimeNumbers
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ampop - PrimeNumbers

Prime (Value)

generate a random prime Number with a choosen number of digits.
There are 2 variants. Both too slow! Plus vvvv handels no numbers with more than 9 digits... 2^32??

A Module, that outputs and stores one or more prime Numbers with a given lenght:
Primes (Value).v4p (18.46 Kb)

A variant of the Prime (Value) Module using a counter to check if a random number is prime:
Primes (Value Variant).v4p (19.27 Kb)

Prime (Spreads)

generates a Spread with prime numbers up to a given number...

pretty useless.
Unless you have infinite processor power... in this case every prime number can be created with this patch *g*
But if u use all of your infinite processor power to calculate every possible prime number, then you wouldn't have any ressources left to display the primes on your screen... or would you?

So if u have such a machine, then try it out. I always wondered, how vvvv behaves if it has to handle infinitely large spreads...

Primes (Spread).zip (3.82 Kb)

Good night!

(PS: The help file contains also some nodes, which can tell you without a doubt, if a certain number is prime or not. Please don't use infinitely large primes for testing... the IO Box isn't big enough, anyway...
Joreg: could we put "infinitely large IO Boxes" on the roadmap for the next beta?? Would be a cool feature.

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Shoutbox

~5d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~19d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~19d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~19d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~21d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~21d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~21d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~21d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~28d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1