» ampop - NonRealtimeRenderer
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ampop - NonRealtimeRenderer

Connect this module to a renderer, specify a filename and a folder and start saving out the frames.
U'll get a image sequence that can be converted in a video file.
An easy way to do this is the MakeAVI Tool that can be downloaded from:http://makeavi.sourceforge.net/
reads .jpg, .png, .bmp and 'several others'.
Or JPGVideo that only reads .jpg: http://www.ndrw.co.uk/download/free/jpgvideo/jpgvideo.zip.
both support codecs.

PLEASE NOTE: This module is now buid in the official vvvv release as "Writer (EX9.Texture NRT)"

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Shoutbox

~2d ago

joreg: @microdee: yep i think the site takes user submissions..

~2d ago

microdee: @joreg: it's missing FlareTic... ;)

~2d ago

joreg: @motzi yeah, welcome to my life..

~2d ago

motzi: @joreg: i'm tempted to look into PraxisLIVE :)

~2d ago

joreg: @u7: no worries, we'll still be here when you everyone comes back...

~2d ago

u7angel: @joreg, are u trying to get rid of the community ? :)

~2d ago

joreg: bored of #vvvv? try some alternatives: https://alternativeto.net/software/vvvv/

~4d ago

tonfilm: @beyon you can also use F# together with #vl, see: #fsharp #dotnet #visualprogramming https://github.com/vvvv/VL.DemoLib/tree/master/src/VL.FSharpDemoLib

~4d ago

beyon: tonfilm: Ok,currently using F# though but maybe I should look into sharpdx vs xenko math

~5d ago

tonfilm: @beyon #vl also fills these gaps with huge range of collision detection math from #sharpdx which is basically the same as #xenko's