» ampop - GridRenderer
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ampop - GridRenderer

With this module it's possible to render still images of any size.
Specify the size of each single image (1024px is recomended) and the number of rows and colums you want to render.
Kind of a jigsaw puzzle.
The image is split into a Grid and then all Cells are rendered sequentially.
Be careful with transformations on the renderer, prefer to transform your objects instead of the viewport.
For best quality, render everything double size and scale down the result to smooth edges.

If someone knows a tool, to merge a large number of images to one big image, let us know!

PLEASE NOTE: This module is now buid in the official vvvv release as "Writer (EX9.Texture Grid)"

GridRenderer (File).zip (260.24 Kb)

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Shoutbox

~14h ago

tonfilm: @beyon you can also use F# together with #vl, see: #fsharp #dotnet #visualprogramming https://github.com/vvvv/VL.DemoLib/tree/master/src/VL.FSharpDemoLib

~20h ago

beyon: tonfilm: Ok,currently using F# though but maybe I should look into sharpdx vs xenko math

~1d ago

tonfilm: @beyon #vl also fills these gaps with huge range of collision detection math from #sharpdx which is basically the same as #xenko's

~1d ago

tonfilm: vvvv #audio pack update: better buffer reader and fixed #vl template #visualprogramming #creativecoding #dotnet vvvv.audio-pack-alpha

~1d ago

beyon: microdee: Good, I found Xenko.Core.Mathematics filled many gaps in SlimDX ray/point/plane/bbox functions

~2d ago

microdee: "if you want to make a custom project only using Xenko graphics API without the full Xenko engine, you can!" https://xenko.com/blog/feature-spotlight-xenko-3-1-and-nuget/

~3d ago

m4d: @circuitb: looking good :)

~4d ago

joreg: berlin, london, paris, who's next? thanks for organizing this @sebescudie

~5d ago

sebescudie: in Paris and into #vvvv ? Let's have a bier next Wednesday ! https://bit.ly/2z4BnKQ