» ampop - GridRenderer
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ampop - GridRenderer

With this module it's possible to render still images of any size.
Specify the size of each single image (1024px is recomended) and the number of rows and colums you want to render.
Kind of a jigsaw puzzle.
The image is split into a Grid and then all Cells are rendered sequentially.
Be careful with transformations on the renderer, prefer to transform your objects instead of the viewport.
For best quality, render everything double size and scale down the result to smooth edges.

If someone knows a tool, to merge a large number of images to one big image, let us know!

PLEASE NOTE: This module is now buid in the official vvvv release as "Writer (EX9.Texture Grid)"

GridRenderer (File).zip (260.24 Kb)

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Shoutbox

~10min ago

evvvvil: ...code for 4k intro posted below has been released on shadertoy with some pretty assertive comments,you fuckers https://www.shadertoy.com/view/MllcRH

~23h ago

evvvvil: designed in v4, then converted to c++. "Pointless erections and broken sausages" my 4kb intro ranked 8th @ EVOKE https://vimeo.com/230590803

~3d ago

timpernagel: Did anyone here used one of those already: https://www.artec3d.com/3d-scanner

~3d ago

sebescudie: @synth : wuz there like two days ago, too bad!

~3d ago

synth: Anyone in Nice? I will be here for next 3 weeks. Shout out for a drink :)

~3d ago

joreg: "Looking for a tiny PC that still has space for a gaming-quality video card?" http://boingboing.net/2017/08/20/compare-tiny-pc-cases-with-thi.html

~4d ago

dominikKoller: Broken link in vvvv sdk for Microsoft Build Tools 2015