» ampop - GridRenderer
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ampop - GridRenderer

With this module it's possible to render still images of any size.
Specify the size of each single image (1024px is recomended) and the number of rows and colums you want to render.
Kind of a jigsaw puzzle.
The image is split into a Grid and then all Cells are rendered sequentially.
Be careful with transformations on the renderer, prefer to transform your objects instead of the viewport.
For best quality, render everything double size and scale down the result to smooth edges.

If someone knows a tool, to merge a large number of images to one big image, let us know!

PLEASE NOTE: This module is now buid in the official vvvv release as "Writer (EX9.Texture Grid)"

GridRenderer (File).zip (260.24 Kb)

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Shoutbox

~14h ago

weareallclowns: has anyone used avr-gcc with vvvv? thinking about uploading a vvvv sketch to arduino

~2d ago

motzi: @udo2013: you can't change the resolution of the standard DX11 renderer (res=window size). use temptarget renderer + preview instead

~2d ago

Tamoeba Kale: Is it possible that i am missing thew whole "animation" category nodes? how?

~3d ago

udo2013: hello. is there a way to change the fullscreen resolution of renderer dx11? found no possibility + can not be opened.

~3d ago

tekcor: @joreg vl.glTF loader looks intense inside, but is red in b36.

~3d ago

MultiNIL: @joreg sure!

~4d ago

joreg: @MultiNIL supa! can we have this as a gallery entry? 24

~4d ago

MultiNIL: forgot to share: our very first vvvv project, digital-hybrid-airhockey-table: https://vimeo.com/210617286 making of: https://vimeo.com/269974764

~4d ago

dawoof: looking for a VJ/performer for the 1st of june for 1 hour in Amsterdam for a Conference, Hit me up +649241940

~4d ago

tekcor: @joreg cool seems like i missed that one. such a good shader resource