» ampop - GridRenderer
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ampop - GridRenderer

With this module it's possible to render still images of any size.
Specify the size of each single image (1024px is recomended) and the number of rows and colums you want to render.
Kind of a jigsaw puzzle.
The image is split into a Grid and then all Cells are rendered sequentially.
Be careful with transformations on the renderer, prefer to transform your objects instead of the viewport.
For best quality, render everything double size and scale down the result to smooth edges.

If someone knows a tool, to merge a large number of images to one big image, let us know!

PLEASE NOTE: This module is now buid in the official vvvv release as "Writer (EX9.Texture Grid)"

GridRenderer (File).zip (260.24 Kb)

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~8h ago

mrboni: As if by magic :)

~10h ago

joreg: @StiX supa blog, thanks, keep'em coming!

~11h ago

joreg: @mediadog please elaborate in the forum..

~11h ago

tmp: @mrboni yes if you can wait one or two more weeks

~13h ago

mrboni: did a dx11 buffer renderer ever appear that allows to render to multiple buffers?

~13h ago

mediadog: So with 50beta*, did .csproj path define change from $(VVVV45)? Can there be just $(VVVV) that won't?

~14h ago

david: patchers, vl nerds, coders wanted. write us.. http://nsynk.de/jobs

~23h ago

StiX: https://medium.com/@borisvitzek/animation-workflow-and-rendering-in-vvvv-4ad2550b97c#.fycjkxjff blog about my animation rendering workflow in vvvv! feat. emehshe, vaudio, noodles, ...

~1d ago