» ampop - Abstracts
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ampop - Abstracts

By leaving behind the restrictions of analogue media and by embracing the possibilities new media has to offer, I'm trying to instruct the computer to compute my designs for me. Dictate the rules and leave the work to the machine.

Under this premisis stood the creation of this showreel. It combines works made in 2004 and made the 4th place of the Motorola Live Visuals Award (www.livevisualsaward.com) and was one of the winners of magmart 2006 (www.magmart.it)

Single Frames

This is a small selection of Single Frames taken from the showreel. Click to enlarge!
More Images can be found athttp://ampop.org/acid/abstracts





The clip

The showreel.
Music by Hrvatski a.k.a. Keith Fullerton Whitman.
A bigger Version can be found on my webpage.

anonymous user login

Shoutbox

~4h ago

velcrome: @SFE_Engineering seems cool! https://www.sparkfun.com/news/2319

~8h ago

~13h ago

joreg: what's new in vvvv_50beta35.2 https://vimeo.com/205310326 #vvvv #vl

~2d ago

guest: whats going on under the hood when you sort.. https://www.toptal.com/developers/sorting-algorithms

~3d ago

id144: AIR OpenCall: Artists and researchers from DE, working with the issues connected with digital culture. http://www.kair.sk/open-call-for-german-artists-2/

~3d ago

velcrome: @mrboni check noodles pack

~4d ago

catweasel: bezier match not doing it for you? Or do you need GPU specifically?

~4d ago

mrboni: I meant a gpu version of B-Spline (3D Surface). I only found an approach using bicubic filtering on a texture (dx9 gpuparticles)