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vvvv
» addons change log 45beta34-01
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addons change log 45beta34-01
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released on 21 07 15
new nodes
QueueStore (Spreads): A node to store a queue of queues
Length (2d/3d Vector Spectral): Calculates length of a series of connected points
OneDollarRecognizer(2d): Plugins and modules for 2D unistroke gesture recognition as described
here
QueryBatch (Database Network) for all database types (not just SQLite)
Button (3d Mesh Multitouch), Button (3d Quad Multitouch)
fixed nodes
enabled WiiMote (Devices), SpaceMouse (Devices) and all the Phidget nodes in x64 build - thx to
velcrome
enabled FileStream (Irrklang) in x64 build - thx to
microdee
Connect (Spreads)
: spreaded bin size was causing wrong output slicecount
thread
Dir (File Advanced) now correctly reports 0 with non-existing dir as input
changed nodes
all Kinect (DX9) and Bullet (DX9) nodes now have a version DX9 set so they can now actually be distinguished from their DX11 counterparts
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Shoutbox
~21h ago
guest:
https://ai.googleblog.com/2021/04/monster-mash-sketch-based-tool-for.html
~2d ago
ravazquez:
indeed!
~2d ago
schlonzo:
kickass shader @evvvvil
~3d ago
evvvvil:
"Reclaim the streets" - Winning shader live coded live at revision 2021 shader showdown semi final.
https://www.shadertoy.com/view/fdSGWw
~3d ago
karistouf:
sorry 3080 10G vs 3090 24go ?
~3d ago
karistouf:
RTX 3090 24go or 3090 10go ar really doing difference ith textures and VVVV beta ?
~4d ago
joreg:
and beta42 previews now include VL 2021.3.2:
downloads/previews
~4d ago
joreg:
bugfix release vvvv gamma 2021.3.2 is out:
https://thegraybook.vvvv.org/changelog/2021.3.html
~10d ago
velcrome:
https://flaxengine.com/blog/flax-1-0-released/
~10d ago
joreg:
@soundreactor looks really odd. could this be some strict antivirus or firewall settings?