» addons change log 45beta34-01
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addons change log 45beta34-01

released on 21 07 15

new nodes

  • QueueStore (Spreads): A node to store a queue of queues
  • Length (2d/3d Vector Spectral): Calculates length of a series of connected points
  • OneDollarRecognizer(2d): Plugins and modules for 2D unistroke gesture recognition as described here
  • QueryBatch (Database Network) for all database types (not just SQLite)
  • Button (3d Mesh Multitouch), Button (3d Quad Multitouch)

fixed nodes

  • enabled WiiMote (Devices), SpaceMouse (Devices) and all the Phidget nodes in x64 build - thx to velcrome
  • enabled FileStream (Irrklang) in x64 build - thx to microdee
  • Connect (Spreads): spreaded bin size was causing wrong output slicecount thread
  • Dir (File Advanced) now correctly reports 0 with non-existing dir as input

changed nodes

  • all Kinect (DX9) and Bullet (DX9) nodes now have a version DX9 set so they can now actually be distinguished from their DX11 counterparts

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Shoutbox

~12d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~26d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~26d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~26d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~27d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~27d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~28d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~28d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1