» Conventions.NodeAndPinNaming
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Conventions.NodeAndPinNaming

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When writing a new node and you are not sure about naming come here and find a solution.

Nodes/Modules

All terms (names, categories, versions) (except pin names, see below) are written in CamelCaps

NodeName (Category OptionalVersion1 OptionalVersion2 .. )

Rules for choosing a name

  • nodenames must be a single word without spaces
  • if you are mainly encapsulating a function of a library it may make sense to stick to that name. for all the dx-nodes we tried to stay close to the dx-sdk for example, so that people who know dx (or your library) easily find their way in vvvv.
  • make it a general associative term. if your node does something strange like the "Stallone" node feel free to choose your own association.
  • as with the Trautner, Delauny and Gouraud nodes... name a node by the inventor of the technique implemented

Rules for choosing a Category

  • a category is mandatory
  • it starts with a capital letter
  • it must only be a single word
  • prefer to use one of the existing categories over inventing a new one.

Rules for choosing optional Versions

  • for most nodes leaving this blank is the best option
  • do not use this version to indicate a specific version (as in "revision") of that particular node.
  • only use this to distinguish two nodes that do basically the same but only can be set apart by a subtle detail (see the many IO nodes in the "devices" category for examples)
  • in the rare case where you need to specify multiple versions, separate them by space.

Rules for choosing optional Tags

read About Tags

Pins

  • pin names start with capital letter
  • instead of using CamelCaps separate the words here, like: "Transform Mesh" instead of "TransformMesh"
  • keep names generic. If they have no special meaning name them: Input, Output (this helps vvvv to automatically reconnect pins when exchanging similar nodes)
  • make use of the AutoName (VVVV DescriptiveName)-module to stick really to the conventions.

Configuration Pins:

Configuration pins are primarily pins that must not be changed programmatically in a running patch (e.g. since they would add/remove pins on their nodes)

Input Pins with Subtype Bang

Try to use one of the following:

  • Apply (instead of: DoIt, ...)
  • Update (instead of: Refresh, Reassign..)
  • Read
  • Write
  • Copy
  • Move
  • Reset

Don't use names like "Do Read", an imperative "Read" is enough.

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Shoutbox

~1mth ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~1mth ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?