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demo 57 effect 146 misc 44 module 208 pack 35 plugin 159 tool 64 tutorial 38

2d 15 3d 16 3d mapping 2 3D object 2 ableton-live 2 agents 2 Akai 3 align 2 analysis 2 Android 3 animation 14 APC40 2 api 3 application 3 arduino 12 art-net 3 artnet 2 ascii 2 asset 2 astronomy 2 audio 4 audio reactive 3 automata 3 automate 2 b-spline 2 background 4 BlackMagic 2 Blender 3 blur 6 boids 3 boolean 2 box2d 3 boygroup 2 BRDF-texture 2 buffer 3 bullet 4 button 3 C++ 2 calibration 2 camera 14 chaos 2 character 2 circle 2 clock 6 cmake 2 collision 2 collision detection 2 color 12 compositing 2 compute shader 6 contour 3 contrast 3 control 2 controller 6 convert 2 converter 2 cubemap 3 curve 2 CV 2 damper 2 data 4 dataflow 2 dds 4 debug 4 deffered 2 delaunay 4 demo 4 depth 6 depthbuffer 2 design 4 device 15 Devices 2 dictionary 2 directional-light 5 directx 3 dispersion 2 displacement 4 Distance 2 distortion 2 dmx 15 documentation 2 DoF 2 dope 2 drag and drop 2 dx11 63 dx9 2 dx9/ex9 5 Dynamic Plugin 3 edge 2 editor 2 effect 13 emitter 2 encode 2 environment-map 6 ethernet 2 face tracking 2 fantastick 4 FBX 2 feedback 2 ffmpeg 2 fft 3 file 3 FileStream 3 filetexture 2 filter 4 fire 2 Firmata 3 fixture 4 flocking 2 force 2 fractal 8 Freeframe 4 fresnel 3 fulldome 2 fun 3 G-Code 2 game 4 geometry 8 gesture 4 glitch 3 glsl 2 gpu 11 graph 2 grasshopper 2 grid 3 GUI 20 hair 2 hardware 3 hid 7 hlsl 9 homography 3 HTML 5 HTTP 3 id 3 Image 2 Image Player 2 index 3 input 3 interface 4 IoT 2 ip 2 iphone 3 javascript 2 json 3 keyboard 5 keyframe 3 kinect 10 kinect2 6 Kontrolleur 3 Korg Nano Kontrol 2 laser 3 leap 2 learning 2 led 3 lfo 2 line 6 map 2 mapping 7 material 5 math 2 max4live 2 mesh 12 mesh generator 2 midi 17 Midi devices 3 MidiMapper 3 modelling 2 Module 6 motion 2 motor 3 mouse 4 movement 2 mp3 2 mqtt 2 MRE 2 multiscreen 4 multitouch 10 music 2 NAudio 3 navier-stokes 2 network 16 node10 5 node13 12 node15 8 node17 13 noise 6 normal-map 2 normals 3 object 2 obsolete 3 oculus 5 openCV 4 opengl 2 openni 2 optical flow 3 orbits 3 organic 2 osc 20 pack 4 paint 2 Paper 3 parametric 3 parse 2 particles 12 ParticlesGPU 2 patch 3 patchlet 2 pattern 2 physics 9 pick color 2 pipet 2 pixelshader 10 Play 2 Playback 5 plugin 6 point 2 Point Cloud 2 point-light 11 polygon 6 polyline 2 post 3 post-processing 5 preset 4 print 2 project 3 projection 2 Projection Mapping 3 projection-mapping 9 projector 3 projector calibration 2 pstools 2 queue 2 radio 2 random 3 raycasting 2 raymarching 5 raytracing 2 reaktor 3 Receive 2 Record 4 reflection 6 remote 3 remote control 2 resolume 3 rfid 2 rgb 2 rhino3d 2 rs232 5 saitek 2 score 2 screenshot 2 script 2 select 2 Send 2 sensor 3 serial 2 shader 24 shadow 9 shell 2 skeleton 2 Slider 2 slitscan 2 smoke 2 smooth 3 soft edge 2 softedge 3 sound 3 space 2 sphere 3 spline 3 spread 6 spreads 8 ssao 4 standalone 2 stereoscopy 2 stream 2 streaming 3 string 11 svg 2 svvvvitcher 3 swarm 2 sync 2 system 3 table 2 Tablet 2 tag 2 tcp 3 TetGen 2 text 8 texture 18 TextureFX 8 tfx 3 time 7 timeline 5 timer 3 Todomap 2 tool 2 tools 2 touch 5 touchosc 2 tracking 7 transform 6 transformation 3 transition 2 trautner 2 triangulation 3 tutorial 12 tween 2 twitter 3 udp 7 utility 4 value 5 vaudio 2 Vector 2 vertex-shading 3 video 10 video playback 3 visualization 2 VisualStudio 2 vive 2 vjing 7 vl 10 vlc 5 vnc 2 voronoi 2 VR 4 vvvv 9 watchdog 4 waves 3 websocket 2 wiki 2 window 2 windows 3 workshop 14 xml 3

Last Change

Content

10mth ago
tekcor

MilkyDrop

flows on 

10mth ago
colorsound

UI Plugin

Build a nice UI with WPF 

10mth ago
joreg

JSON parser

simple json parser plugin with json.net 

PLY pointcloud reader for vvvv 

11mth ago
catweasel

Colorama

Colorise a grey scale image as with Colorama in Afterfx  

Abandoned, check out SuperPhysical or shaders in mp.dx 

Get data from the Neurosky mindwave and mindset devices 

12mth ago
mediadog

Boids 3D

implemention of 3D steering and flocking behavior 

interfacing OSC made modular, cablefree and easy 

make vvvv grace again 

1yr ago
woei

StableFluids

basic 2d and 3d real-time fluids with SIMD optimization 

download 64bit version | 32bit version | 594 downloads 11 comments

1yr ago
tmp

Time

This pack introduces new nodes to handle times and dates in a better way. 

1yr ago
guest

d.o.p.e.

Deform Objects by Points and Edges: auto-magic rigging of 2d and 3d meshes 

find, move, resize and arrange vvvv windows 

1yr ago
u7angel

LUTZ

DX11 Color Correction with Photoshop 

quickly find related nodes in the whole vvvv graph 

1yr ago
tobyk

SlotManager

Prevents reordering a spread causing reloading of assets 

Tutorial on 3D projection mapping 

Capture video streams using a BlackMagic device (e.g. capture 1080p DVI signal @... 

1yr ago
lasal

DOF

Depth-of-Field multipass technique 

Quick and early version for Kinect2 

1yr ago
sansui

SplinesGPU

various spline algorithms computed on the GPU 

Semi-deferred rendering engine 

Particles and other stuff all via GPU 

to better understand how ParticlesGPU works 

outputs a spread of "a-rhythmic" bangs in a definable range of frequen... 

Headtracking VR Demo 

1yr ago
fibo

Plane Curves

Plane curves collection 

Save textures from DX11 in background threads 

Set configuration values via text file or OSC 

anonymous user login

Shoutbox

~15h ago

joreg: @microdee: yep i think the site takes user submissions..

~20h ago

microdee: @joreg: it's missing FlareTic... ;)

~21h ago

joreg: @motzi yeah, welcome to my life..

~21h ago

motzi: @joreg: i'm tempted to look into PraxisLIVE :)

~22h ago

joreg: @u7: no worries, we'll still be here when you everyone comes back...

~22h ago

u7angel: @joreg, are u trying to get rid of the community ? :)

~1d ago

joreg: bored of #vvvv? try some alternatives: https://alternativeto.net/software/vvvv/

~3d ago

tonfilm: @beyon you can also use F# together with #vl, see: #fsharp #dotnet #visualprogramming https://github.com/vvvv/VL.DemoLib/tree/master/src/VL.FSharpDemoLib

~3d ago

beyon: tonfilm: Ok,currently using F# though but maybe I should look into sharpdx vs xenko math

~4d ago

tonfilm: @beyon #vl also fills these gaps with huge range of collision detection math from #sharpdx which is basically the same as #xenko's