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Content

to better understand how ParticlesGPU works 

Tutorial on 3D projection mapping 

Rastertek DX11 Tutorials 

A convenient design pattern to build software architecture 

TextureFX Tutorials: node13 workshop material 

node 13 particle madness workshop material 

The patches and the game of the Bullet workshop at NODE13 

Multiscreen&Boygrouping workshop files 

Create Arduino Paper interface and use it in vvvv 

Patches show how to connect Emotiv Epoc (EEG headset) with VVVV for analysis and... 

Some theory of video tracking 

Summary of VVVV basic 

We visualize vectors and spaces (a.k.a. coordinate systems, matrices or transfor... 

How to make a texture from the renderer and add some shadows. 

Beginners tutorial for making a clock 

patches and effects accompanying the likewise named tutorial 

A beginners video tutorial to get you started with Firmata and Arduino. 

Node 17 - Compute Shader workshop material 

DirectCompute workshop patches 

Interfacing Reaktor and vvvv 

theory about vvvv 

The material shown and created at the VAudio workshop at NODE17 

Files from the VL Concepts and Patters workshops I + II at NODE17 

Node 17 - Advanced Shading workshop material 

Beginners tutorial to aply textures on our clock 

Patches and material from the workshop 

patches and material from the NODE17 OpenVR beginner workshop 

anonymous user login

Shoutbox

~12h ago

tgd: @karistouf: had the same issue days ago. reinstall Visual C++ Runtime 2012 from downloads

~1d ago

karistouf: arghhh, my dx11 mesh assimp are red nodes !!! any idea ???

~15d ago

SuperflysiNZ: Thanks

~18d ago

sebescudie: @Superfly : ApplicationPath