This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Contributions

new contribution

Contributions are sorted by the tags you see below. You can filter the listing by checking/unchecking individual tags. Doubleclick or Shift-click a tag to see only its entries. For a general information on how to use/install individual contributions, see: Using Contributions.

WHERE TO START
STAFF PICKS
COMMERCIAL CONTRIBUTIONS
STORE

  reset tags

demo 60 effect 146 misc 49 module 215 pack 38 plugin 164 tool 65 tutorial 39

2d 15 3d 17 3d mapping 2 3D object 2 ableton-live 2 agents 2 Akai 3 align 2 analysis 2 Android 3 animation 17 APC40 2 api 3 application 3 arduino 12 art-net 3 artnet 2 ascii 2 asset 2 astronomy 2 audio 4 audio reactive 3 automata 3 automate 2 b-spline 2 background 4 BlackMagic 2 Blender 3 blur 6 boids 3 boolean 2 box2d 3 boygroup 2 BRDF-texture 2 buffer 3 bullet 4 button 3 C++ 2 calibration 2 camera 14 chaos 2 character 2 circle 2 clock 6 cloth 2 cmake 2 collision 2 collision detection 2 color 12 compositing 2 compute shader 6 contour 3 contrast 3 control 2 controller 6 convert 2 converter 2 cpu 2 cubemap 3 curve 2 CV 2 damper 2 data 4 dataflow 2 dds 4 debug 4 deffered 2 delaunay 4 demo 4 depth 6 depthbuffer 2 design 5 device 15 Devices 2 dictionary 2 directional-light 5 directx 3 dispersion 2 displacement 4 Distance 2 distortion 2 dmx 15 documentation 2 DoF 2 dope 2 drag and drop 2 dx11 64 dx9 2 dx9/ex9 5 Dynamic Plugin 3 edge 2 editor 2 effect 13 emitter 2 encode 2 environment-map 6 ethernet 2 face tracking 2 fantastick 4 FBX 2 feedback 2 ffmpeg 2 fft 3 file 3 FileStream 3 filetexture 2 filter 4 fire 2 Firmata 3 fixture 4 flocking 2 force 3 fractal 8 Freeframe 4 fresnel 3 fulldome 2 fun 3 G-Code 2 game 4 geometry 8 gesture 4 gif 2 glitch 3 glsl 2 gpu 11 GPU particles 2 graph 2 grasshopper 2 grid 3 GUI 20 hair 2 hardware 3 hid 7 hlsl 9 homography 3 HTML 5 HTTP 3 id 3 Image 2 Image Player 2 index 3 input 3 interface 4 IoT 2 ip 2 iphone 3 javascript 2 json 3 keyboard 5 keyframe 3 kinect 10 kinect2 6 Kontrolleur 3 Korg Nano Kontrol 3 laser 4 leap 2 learning 2 led 3 lfo 2 line 6 load 2 map 2 mapping 7 material 5 math 2 max4live 2 mesh 12 mesh generator 2 midi 17 Midi devices 4 MidiMapper 3 modelling 2 Module 6 motion 2 motor 3 mouse 4 movement 2 mp3 2 mqtt 2 MRE 2 multiscreen 4 multitouch 10 music 2 NAudio 3 navier-stokes 2 network 16 node10 5 node13 12 node15 8 node17 13 noise 6 normal-map 2 normals 3 obj 2 object 2 obsolete 3 oculus 5 openCV 4 opengl 2 openni 2 optical flow 3 orbits 3 organic 2 osc 20 pack 4 paint 2 Paper 3 parametric 3 parse 2 particles 13 ParticlesGPU 2 patch 3 patchlet 2 pattern 3 physics 9 pick color 2 pipet 2 pixelshader 10 Play 2 Playback 5 plugin 6 point 2 Point Cloud 2 point-light 11 polygon 6 polyline 2 post 3 post-processing 5 preset 5 print 2 project 3 projection 2 Projection Mapping 3 projection-mapping 9 projector 3 projector calibration 2 pstools 2 queue 2 radio 2 random 3 raycasting 2 raymarching 5 raytracing 2 reaktor 3 Receive 2 Record 4 reflection 7 remote 3 remote control 2 resolume 3 rfid 2 rgb 2 rhino3d 2 rs232 5 saitek 2 score 2 screenshot 2 script 2 select 2 Send 2 sensor 3 serial 2 shader 24 shadow 9 shell 2 simulation 2 skeleton 2 Slider 2 slitscan 2 smoke 2 smooth 3 soft edge 2 softedge 3 sound 3 space 2 sphere 3 spline 3 spread 6 spreads 9 ssao 4 standalone 2 stereoscopy 2 stream 2 streaming 3 string 11 svg 2 svvvvitcher 3 swarm 2 sync 2 system 3 table 2 Tablet 2 tag 2 tcp 3 TetGen 2 text 8 texture 18 TextureFX 8 tfx 3 time 7 timeline 5 timer 3 Todomap 2 tool 2 tools 2 touch 5 touchosc 2 tracking 7 transform 6 transformation 3 transition 2 trautner 2 triangulation 3 tutorial 12 tween 2 twitter 3 udp 7 utility 4 value 5 vaudio 2 Vector 3 vertex-shading 3 video 10 video playback 3 visualization 3 VisualStudio 2 vive 2 vjing 7 vl 15 vlc 5 vnc 2 voronoi 2 VR 4 vvvv 9 watchdog 4 waves 3 websocket 2 wiki 2 window 2 windows 3 workshop 14 xml 3

Last Change

Content

A convenient design pattern to build software architecture 

A beginners video tutorial to get you started with Firmata and Arduino. 

node 17 workshop material for dx11.particles 

Multiscreen&Boygrouping workshop files 

Tutorial on 3D projection mapping 

to better understand how ParticlesGPU works 

Create Arduino Paper interface and use it in vvvv 

Patches and material from the workshop 

The material shown and created at the VAudio workshop at NODE17 

patches and material from the NODE17 OpenVR beginner workshop 

Patches and presentation 

Files from the VL Concepts and Patters workshops I + II at NODE17 

Node 17 - Advanced Shading workshop material 

Node 17 - Compute Shader workshop material 

Patches show how to connect Emotiv Epoc (EEG headset) with VVVV for analysis and... 

Some theory of video tracking 

DirectCompute workshop patches 

Interfacing Reaktor and vvvv 

Summary of VVVV basic 

We visualize vectors and spaces (a.k.a. coordinate systems, matrices or transfor... 

Spreads documentation source files (SVG). 

TextureFX Tutorials: node13 workshop material 

How to control industrial devices with vvvv 

node 13 particle madness workshop material 

How to make a texture from the renderer and add some shadows. 

Beginners tutorial to aply textures on our clock 

anonymous user login

Shoutbox

~2h ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~1d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~2d ago

sinao: one side

~2d ago

sinao: How to apply texture only on one of a cube?

~2d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~6d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~6d ago

microdee: what's BC7?

~6d ago

antokhio: https://aka.ms/AA65g28 upvote pls for bc7 support in windows