» X-Ray
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Credits: ATI, Digital Slaves, u7angel


Simple X_Ray shader


20.06.18 [16:45 UTC] by u7angel | 172 downloads
with texture input
Show 2 older revisions

Older Revisions

08.02.18 [19:34 UTC] by u7angel | 138 downloads
DX11 + DX9
01.08.10 [16:55 UTC] by u7angel | 817 downloads

pankao 26/08/2018 - 16:29

Hey man thank for this!
Just cannot get the effect working when i istantiate it from scratch though - it works in your help patch, but even when i clone it (via CTRL+D) in the same patch, the Layout Output node says 0 and I cannot see the rendered geometry anymore..
Does anyone else have this issue?

u7angel 28/08/2018 - 08:18

i can not reproduce this, drag drop dx11 version as dx11 effect works in latest beta, ctrl-d works in latest beta. just tested both cases.

so now i have to start with wild guesses..

  • incomplete vvvv installation - check setup.exe
  • broken unzip , try unzipping with winrar or 7-zip
  • system language can not cope with underscore ?
  • some fancy chars in the hlsl shader code ?

anonymous user login


~15h ago

joreg: @microdee: yep i think the site takes user submissions..

~20h ago

microdee: @joreg: it's missing FlareTic... ;)

~21h ago

joreg: @motzi yeah, welcome to my life..

~21h ago

motzi: @joreg: i'm tempted to look into PraxisLIVE :)

~22h ago

joreg: @u7: no worries, we'll still be here when you everyone comes back...

~22h ago

u7angel: @joreg, are u trying to get rid of the community ? :)

~2d ago

joreg: bored of #vvvv? try some alternatives: https://alternativeto.net/software/vvvv/

~3d ago

tonfilm: @beyon you can also use F# together with #vl, see: #fsharp #dotnet #visualprogramming https://github.com/vvvv/VL.DemoLib/tree/master/src/VL.FSharpDemoLib

~3d ago

beyon: tonfilm: Ok,currently using F# though but maybe I should look into sharpdx vs xenko math

~4d ago

tonfilm: @beyon #vl also fills these gaps with huge range of collision detection math from #sharpdx which is basically the same as #xenko's