» Working texture Queue fix for beta26
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Working texture Queue fix for beta26

module texture queue beta26 buffer


OK, using a value queue to manage the slice indices and a second Buffer makes this now work like a real Queue. At least it works for my use of Queue, which is as a delay for texture feedback.

New module attached.

I left the first Buffer and Buffer Indices outputs just for flexibility.


Queue (EX9.Texture Bugfix 3).v4p
20.08.11 [19:18 UTC] by mediadog | 599 downloads

anonymous user login


~1d ago

antokhio: @luper vc redist 2013

~4d ago

guest: @Luper, you'll probably need to make the PhongDirectional etc node have one of the pins → NoTexture, and then voilà!

~5d ago

Luper: hey guy, just reinstalled VVVV and text(DX11.Geometry) not working, any idea why?

~6d ago

joreg: Reminder: Show us what you're patching on: #vvvv meetup tomorrow, Tue, Feb 23, 8pm CET: 8.-worldwide-meetup

~9d ago

vux: Hey all, we now in Berlin with @idwyr, say if you want to catch up :)

~13d ago

joreg: @mediadog got it thanks!