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plugin multitouch plugin
Credits: vux / tiny bits by u7angel


Here we go, a plugin to receive touch (multitouch) information from windows7/8 touch compatible devices.

This plugin was tested with various hardware and OS versions:3M,Surface Pro, Dell Touchmonitor, PQLabs Frame, Windows7 and Windows8

Nasty Windows Feature: Normally palmrejection is on by windows default, resulting in no touchdata on towndown. you can turn it off now.

Initially after getting stuck developing this plugin i talked to master vux who got around the problem with a hook, getting control of the renderer. Microsoft didn't make it easy ;)


26.09.13 [17:39 UTC] by u7angel | 1406 downloads
receive windows touch

gaz 26/09/2013 - 18:21

Sweeeeeeeeeeet!! Waited a long time for this =)

m4d 26/09/2013 - 19:11


Alec 26/09/2013 - 23:29

What good news! Thank you guys!

motzi 26/09/2013 - 23:42

great! can't wait to try it out.

woei 28/09/2013 - 02:09

you could make your plugin inherit from VVVV.Hosting.WindowInputNode which handles all the subclassing thing for quite exactly this reason ;)

vvvv.sdk commit

u7angel 28/09/2013 - 10:22

he woei, the plugin is dynamic. feel free to make changes if you think its an improvement.

xd_nitro 30/09/2013 - 17:23

if I place two fingers on the renderer and move them around in circles the quads quite often end up swapping or just being in the wrong place. Anyone else seeing this?


u7angel 30/09/2013 - 18:23

the plugin gives you touchID's. you can sort your touchXY with them. does this work for you ?

xd_nitro 07/10/2013 - 16:14

hey U7 - seems to be this device I'm trying it on. Another MT device it's working well. I'll do some more testing. great plug thanks. always been working with hid before and it doesn't manage the IDs which was always a pain.

Wukid 14/10/2013 - 16:57

Lovvvvely. Got this working on an ELO dual touch screen in Windows 8.
Thanks (as usual) to Vux and the Angel.

readme 11/11/2013 - 15:45

On Windows 8 I sometimes get Touch Points which are stuck in the plugin, even if not touching the Screen anymore. It's getting solved by resetting the node. Anyone else experienced this behaviour?

bo27 11/11/2013 - 17:03

confirmed with various touch screens. same for touchdata pin from dx11 renderer.
we are filtering those ghost points with a small module

u7angel 12/11/2013 - 13:20

interesting, i haven't seen these yet

vasilis 19/10/2016 - 17:06

Has somebody tested it with a touch foil?

should it work or need to follow a different approach?

Jvvvvlian 24/10/2016 - 20:29

Thx for the plugin u7angel. Already successfully using it with PQ Labs IR touch frame. Very good and nice work!

anonymous user login


~2d ago

joreg: Two #vvvv workshops this week in #berlin: Friday: Physical Computing, Saturday: Computer Vision. Tickets: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~3d ago

joreg: @cznickesz also feel free to join our chat for such questions: chat

~3d ago

cznickesz: @joreg: Yeah, I´ll give it a try! Thx

~3d ago

joreg: @cznickesz: we're hoping this week. but depends on feedback. please test your project and let us know if it works.

~3d ago

cznickesz: @joreg: I should stop asking my questions so cryptic ;-) So right away: is final Beta39 hours, days or weeks away?

~3d ago

joreg: @cznickesz: the idea of an RC is exactly to make sure your projects will work with it. your last chance to report problems with b39.

~3d ago

cznickesz: So how "RC" is the "RC3"? I have to update an old project soon and I´m wondering if I should wait and directly update to Beta39

~3d ago

joreg: @takuma, the "one frame" issue was fixed in RC3 for beta39, see: beta39-release-candidate

~3d ago

Takuma: @joreg thank!! Ill try this. Are there a way to send video texture from vvvv to vl? fromimage node in vl somehow only sends 1 frame

~3d ago

cznickesz: @ravasquez thx, so I need to stop avoiding nuget in the end ;-)