» Wave Simulation (DX11)
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Wave Simulation (DX11)

effect
Credits: gregsn

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ported the old dx9 shader wave-simulation

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WaveSim.zip
03.02.14 [22:17 UTC] by unc | 1666 downloads

robe 04/02/2014 - 16:02

this is... wow!

Noir 04/02/2014 - 19:59

thanks unc

mrboni 05/02/2014 - 14:15

Sometimes when I rebuild this into another patch, the waves stop working, until vvvv is restarted.

I haven't managed to isolated the exact circumstances yet, but any idea what might cause that?

unc 05/02/2014 - 15:15

that could be because of FrameDelay (DX11.Texture 2d) (had something like that happen too), but should be working after vvvv restart

colorsound 06/02/2014 - 18:41

thanks very cool ¡¡

anonymous user login

Shoutbox

~15d ago

~18d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~24d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~1mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~1mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~2mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~2mth ago

woei: @Joanie_AntiVJ: think so, looks doable