» vvvv_33beta1
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vvvv_33beta1

misc
Credits: vvvv group for baking, kalle for saving, woei for digging it up

about

this is the re-release of vvvv_33beta1 as it was originally released on december 24th 0f the wonderful year of 2002.

we put that one out after about 8 months (iirc) in development from scratch and... the rest is history.

now the problem is that we don't get it to run anymore. so the challenge is open to all of you h4x0r5: fix it!

download

vvvv_33beta1.zip
24.12.12 [19:27 UTC] by joreg | 1053 downloads

DiMiX 24/12/2012 - 21:07

shall i install win98 first?

bjoern 24/12/2012 - 21:13
m4d 25/12/2012 - 22:52
33beta1 said
new bugs, new featurettes, the money thing

\o/

tonfilm 26/12/2012 - 02:07

so, anybody got it running?

bjoern 26/12/2012 - 14:01

Yep, works, only Win XP though.

synth 28/12/2012 - 04:25

jingle bells , twilight smells , Edward ran away , Bella dies , Jacob cries working all the way :D
idk how but it works on win7 64 bit ... dont ask no idea :)

anonymous user login

Shoutbox

~4d ago

~7d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~14d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~22d ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~29d ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~1mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~1mth ago

woei: @Joanie_AntiVJ: think so, looks doable

~1mth ago

xd_nitro: Anyone remember who increased projector brightness by removing some components that product the color?

~1mth ago

Joanie_AntiVJ: This looks super interesting (vectors over network) would anyone here know how to implement this in beta? https://github.com/madmappersoftware/Ponk