» VVVV.Pointer
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VVVV.Pointer

plugin

about

a couple of years late here comes the ms recommended way (since windows 8) for handling mouse, touch and pen input with proper gesture handling and touch injection.

the touch and gesture APIs actually use this unified api windows internally anyways so performance should be at least on par.

benefits over the existing implementations

  • touch and gesture are not mutually exclusive anymore
  • gestures can be used with mouse or pen input as well
  • unified interface means no more building your own input object and switch between mouse and touch when developing.
  • touch injection lets you simulate multitouch systemwide. (beware, it will take over your cursor!)
  • fine grained control over gestures: specify type (translation, scale & rotation), allowed axis & inertia params
  • gesture takes care for you, whether it's a gesture or a (double)tap/click
  • download

    VVVV.Pointer_v1.0.zip
    19.06.20 [16:06 UTC] by woei | 694 downloads
    beta 39

u7angel 24/06/2020 - 10:36

wow, this is soooo good. thank you very much ! this will directly go into my standard vvvv project structure.

david 22/01/2021 - 12:02

super nice plugin. seems broken in latest beta though.
update: works again. In some cases the combibation of VVVV.Pointer and other plugins from addonpack or other packs causes the plugin to throw errors and red nodes. haven't really found out which ones exaclty

mediadog 03/04/2021 - 05:12

Yeah red nodes here in beta_41_x64 on Win7 Enterprise x64. Console sez:

00:00:10 ERR : Exception occurred during creation of plugin: The composition produced a single composition error. The root cause is provided below. Review the CompositionException.Errors property for more detailed information.
 
1) Unable to find an entry point named 'EnableMouseInPointer' in DLL 'User32.dll'.
 
Resulting in: An exception occurred while calling the 'OnImportsSatisfied' method on type 'VVVV.WMPointer.Nodes.PointerDeviceNode'.
 
Resulting in: Cannot activate part 'VVVV.WMPointer.Nodes.PointerDeviceNode'.
Element: VVVV.WMPointer.Nodes.PointerDeviceNode -->  VVVV.WMPointer.Nodes.PointerDeviceNode -->  TypeCatalog (Types='VVVV.WMPointer.Nodes.PointerDeviceNode').
 
Resulting in: Cannot get export 'VVVV.WMPointer.Nodes.PointerDeviceNode (ContractName="VVVV.PluginInterfaces.V1.IPluginBase")' from part 'VVVV.WMPointer.Nodes.PointerDeviceNode'.
Element: VVVV.WMPointer.Nodes.PointerDeviceNode (ContractName="VVVV.PluginInterfaces.V1.IPluginBase") -->  VVVV.WMPointer.Nodes.PointerDeviceNode -->  TypeCatalog (Types='VVVV.WMPointer.Nodes.PointerDeviceNode').
 
Resulting in: Cannot set import 'VVVV.Hosting.IO.PluginContainer.PluginBase (ContractName="VVVV.PluginInterfaces.V1.IPluginBase")' on part 'VVVV.Hosting.IO.PluginContainer'.
Element: VVVV.Hosting.IO.PluginContainer.PluginBase (ContractName="VVVV.PluginInterfaces.V1.IPluginBase") -->  VVVV.Hosting.IO.PluginContainer
tonfilm 03/04/2021 - 16:30

@mediadog Win7 doesn't have the pointer API. It was introduced in Win8, see requirements section here: https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-enablemouseinpointer

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Shoutbox

~13d ago

~16d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~23d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~1mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~1mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~2mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~2mth ago

woei: @Joanie_AntiVJ: think so, looks doable