about
a couple of years late here comes the ms recommended way (since windows 8) for handling mouse, touch and pen input with proper gesture handling and touch injection.
the touch and gesture APIs actually use this unified api windows internally anyways so performance should be at least on par.
benefits over the existing implementations
- touch and gesture are not mutually exclusive anymore
- gestures can be used with mouse or pen input as well
- unified interface means no more building your own input object and switch between mouse and touch when developing.
- touch injection lets you simulate multitouch systemwide. (beware, it will take over your cursor!)
- fine grained control over gestures: specify type (translation, scale & rotation), allowed axis & inertia params
- gesture takes care for you, whether it's a gesture or a (double)tap/click
wow, this is soooo good. thank you very much ! this will directly go into my standard vvvv project structure.
super nice plugin. seems broken in latest beta though.
update: works again. In some cases the combibation of VVVV.Pointer and other plugins from addonpack or other packs causes the plugin to throw errors and red nodes. haven't really found out which ones exaclty
Yeah red nodes here in beta_41_x64 on Win7 Enterprise x64. Console sez:
@mediadog Win7 doesn't have the pointer API. It was introduced in Win8, see requirements section here: https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-enablemouseinpointer