» VVVV.Pointer
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a couple of years late here comes the ms recommended way (since windows 8) for handling mouse, touch and pen input with proper gesture handling and touch injection.

the touch and gesture APIs actually use this unified api windows internally anyways so performance should be at least on par.

benefits over the existing implementations

  • touch and gesture are not mutually exclusive anymore
  • gestures can be used with mouse or pen input as well
  • unified interface means no more building your own input object and switch between mouse and touch when developing.
  • touch injection lets you simulate multitouch systemwide. (beware, it will take over your cursor!)
  • fine grained control over gestures: specify type (translation, scale & rotation), allowed axis & inertia params
  • gesture takes care for you, whether it's a gesture or a (double)tap/click
  • download

    19.06.20 [16:06 UTC] by woei | 393 downloads
    beta 39

u7angel 24/06/2020 - 10:36

wow, this is soooo good. thank you very much ! this will directly go into my standard vvvv project structure.

david 22/01/2021 - 12:02

super nice plugin. seems broken in latest beta though.
update: works again. In some cases the combibation of VVVV.Pointer and other plugins from addonpack or other packs causes the plugin to throw errors and red nodes. haven't really found out which ones exaclty

mediadog 03/04/2021 - 05:12

Yeah red nodes here in beta_41_x64 on Win7 Enterprise x64. Console sez:

00:00:10 ERR : Exception occurred during creation of plugin: The composition produced a single composition error. The root cause is provided below. Review the CompositionException.Errors property for more detailed information.
1) Unable to find an entry point named 'EnableMouseInPointer' in DLL 'User32.dll'.
Resulting in: An exception occurred while calling the 'OnImportsSatisfied' method on type 'VVVV.WMPointer.Nodes.PointerDeviceNode'.
Resulting in: Cannot activate part 'VVVV.WMPointer.Nodes.PointerDeviceNode'.
Element: VVVV.WMPointer.Nodes.PointerDeviceNode -->  VVVV.WMPointer.Nodes.PointerDeviceNode -->  TypeCatalog (Types='VVVV.WMPointer.Nodes.PointerDeviceNode').
Resulting in: Cannot get export 'VVVV.WMPointer.Nodes.PointerDeviceNode (ContractName="VVVV.PluginInterfaces.V1.IPluginBase")' from part 'VVVV.WMPointer.Nodes.PointerDeviceNode'.
Element: VVVV.WMPointer.Nodes.PointerDeviceNode (ContractName="VVVV.PluginInterfaces.V1.IPluginBase") -->  VVVV.WMPointer.Nodes.PointerDeviceNode -->  TypeCatalog (Types='VVVV.WMPointer.Nodes.PointerDeviceNode').
Resulting in: Cannot set import 'VVVV.Hosting.IO.PluginContainer.PluginBase (ContractName="VVVV.PluginInterfaces.V1.IPluginBase")' on part 'VVVV.Hosting.IO.PluginContainer'.
Element: VVVV.Hosting.IO.PluginContainer.PluginBase (ContractName="VVVV.PluginInterfaces.V1.IPluginBase") -->  VVVV.Hosting.IO.PluginContainer
tonfilm 03/04/2021 - 16:30

@mediadog Win7 doesn't have the pointer API. It was introduced in Win8, see requirements section here: https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-enablemouseinpointer

anonymous user login


~2d ago

karistouf: @tgd, i have reinstalled windows and cutted all updates. Thanks you !

~2d ago

tgd: @karistouf: had the same issue days ago. reinstall Visual C++ Runtime 2012 from downloads

~3d ago

karistouf: arghhh, my dx11 mesh assimp are red nodes !!! any idea ???

~17d ago

SuperflysiNZ: Thanks