» vvekend vvorkshops - raymarching basics
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vvekend vvorkshops - raymarching basics

effect dx11 raymarching effect
Credits: raymarching basic rig


raymarching basic rig


vvvvkend raymarching.zip
10.02.16 [13:44 UTC] by antokhio | 559 downloads

graphicuserinterface 11/02/2016 - 20:34

fantastic tutorial to begin understand raymarching and its posibilities! thanks antokhio!

Noir 11/02/2016 - 21:25

quote graphicuserinterface

u7angel 11/02/2016 - 22:51

dankesch├Ân !

sinus 20/02/2016 - 17:55

thank you for this great workshop! amazing! how did you sample the 3mesh into the sdf? by using this particular spherical camera setup and this depth to sdf shader?

anonymous user login


~8h ago

joreg: Reminder: This thursday in #berlin: free introductory workshop to the all new #vvvv gamma: https://nodeforum.org/announcements/series-of-free-2h-introduction-workshop-to-vvvv-gamma/ #visualprogramming

~2d ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~3d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~4d ago

sinao: one side

~4d ago

sinao: How to apply texture only on one of a cube?

~4d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~8d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~8d ago

microdee: what's BC7?