» vvekend vvorkshops - raymarching basics
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vvekend vvorkshops - raymarching basics

effect dx11 raymarching effect
Credits: raymarching basic rig

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http://www.youtube.com/channel/UCa8Vqigdbq5Gam_6dcGdNBw/videos
raymarching basic rig

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vvvvkend raymarching.zip
10.02.16 [13:44 UTC] by antokhio | 667 downloads

graphicuserinterface 11/02/2016 - 20:34

fantastic tutorial to begin understand raymarching and its posibilities! thanks antokhio!

Noir 11/02/2016 - 21:25

Super
quote graphicuserinterface

u7angel 11/02/2016 - 22:51

dankesch├Ân !

sinus 20/02/2016 - 17:55

thank you for this great workshop! amazing! how did you sample the 3mesh into the sdf? by using this particular spherical camera setup and this depth to sdf shader?

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Shoutbox

~2d ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~3d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip

~5d ago

overtones: Hi! SF2D has Time & DomainOffset inputs, but SF3D only DomainOffset. Is there a way to use Time in SF3D or it makes no sense? Thx

~8d ago

joreg: @SabrinaVerhage this could be useful for you next "hacking sex" workshop: https://buttplug.io they have a .NET nuget for use in vvvv!

~16d ago

ravazquez: Happy new year!

~16d ago

sunep: Happy new year everyone!

~20d ago

ggml: confirmed. thanks

~20d ago

david: @ggml fixed. please try again.

~20d ago

joreg: @ggml confirmed. we'll investigate..

~22d ago

ggml: node workshops on talque seem to be no longer available