» vvekend vvorkshops - raymarching basics
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

vvekend vvorkshops - raymarching basics

Credits: raymarching basic rig


raymarching basic rig


vvvvkend raymarching.zip
10.02.16 [13:44 UTC] by antokhio | 891 downloads

graphicuserinterface 11/02/2016 - 21:34

fantastic tutorial to begin understand raymarching and its posibilities! thanks antokhio!

Noir 11/02/2016 - 22:25

quote graphicuserinterface

u7angel 11/02/2016 - 23:51

dankesch├Ân !

sinus 20/02/2016 - 18:55

thank you for this great workshop! amazing! how did you sample the 3mesh into the sdf? by using this particular spherical camera setup and this depth to sdf shader?

anonymous user login


~3d ago

micha_nismus: worked out, thank you very much ! :-)

~4d ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~6d ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~10d ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~11d ago

micha_nismus: searching for a public discord server for vvvv

~18d ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~18d ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?

~18d ago

joreg: @LCA not aware, but the HIKVision sdk comes with a c# demo. need help for a commercial project? get in touch via devvvvs@vvvv.org

~20d ago

LCA: Has anyone ever made a HIKVision GigE work with vvvv?

~24d ago

schlonzo: What's the shortcut Anton used? =)