» vvekend vvorkshops - raymarching basics
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vvekend vvorkshops - raymarching basics

effect dx11 raymarching effect
Credits: raymarching basic rig

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http://www.youtube.com/channel/UCa8Vqigdbq5Gam_6dcGdNBw/videos
raymarching basic rig

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vvvvkend raymarching.zip
10.02.16 [13:44 UTC] by antokhio | 559 downloads

graphicuserinterface 11/02/2016 - 20:34

fantastic tutorial to begin understand raymarching and its posibilities! thanks antokhio!

Noir 11/02/2016 - 21:25

Super
quote graphicuserinterface

u7angel 11/02/2016 - 22:51

dankesch├Ân !

sinus 20/02/2016 - 17:55

thank you for this great workshop! amazing! how did you sample the 3mesh into the sdf? by using this particular spherical camera setup and this depth to sdf shader?

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Shoutbox

~8h ago

joreg: Reminder: This thursday in #berlin: free introductory workshop to the all new #vvvv gamma: https://nodeforum.org/announcements/series-of-free-2h-introduction-workshop-to-vvvv-gamma/ #visualprogramming

~2d ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~3d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~4d ago

sinao: one side

~4d ago

sinao: How to apply texture only on one of a cube?

~4d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~8d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~8d ago

microdee: what's BC7?