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vvekend vvorkshops - raymarching basics

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Credits: raymarching basic rig

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http://www.youtube.com/channel/UCa8Vqigdbq5Gam_6dcGdNBw/videos
raymarching basic rig

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vvvvkend raymarching.zip
10.02.16 [13:44 UTC] by antokhio | 927 downloads

graphicuserinterface 11/02/2016 - 21:34

fantastic tutorial to begin understand raymarching and its posibilities! thanks antokhio!

Noir 11/02/2016 - 22:25

Super
quote graphicuserinterface

u7angel 11/02/2016 - 23:51

dankeschön !

sinus 20/02/2016 - 18:55

thank you for this great workshop! amazing! how did you sample the 3mesh into the sdf? by using this particular spherical camera setup and this depth to sdf shader?

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Shoutbox

~4d ago

~7d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~14d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~22d ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~29d ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~1mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~1mth ago

woei: @Joanie_AntiVJ: think so, looks doable

~1mth ago

xd_nitro: Anyone remember who increased projector brightness by removing some components that product the color?

~1mth ago

Joanie_AntiVJ: This looks super interesting (vectors over network) would anyone here know how to implement this in beta? https://github.com/madmappersoftware/Ponk