» Volumetric Spot Light (Deferred)
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Volumetric Spot Light (Deferred)

module pixelshader raymarching dx11

about

This is a volumetric light implementation I was able to create mainly from this great resource:
http://www.alexandre-pestana.com/volumetric-lights/

The module also contains a bilateral upsampling shader which allows for blending of lower res and high res renderings, using the depth buffer and soby eliminating pixelated edges. Also a bilateral blur which is edge preserving.

Let it shine!

download

VolumetricLight.zip
30.09.16 [15:54 UTC] by mburk | 647 downloads

SuperflysiNZ 10/11/2018 - 20:49

Is this spreadable?

mburk 12/11/2018 - 14:34

check out implementation in super physical. https://github.com/michael-burk/SuperPhysical/tree/Deferred+Forward
there it is is fully spreadable.

anonymous user login

Shoutbox

~19h ago

evvvvil: Yo I'm live on TWITCH doing some live coding. 25 minutes time limit, "shader showdown" style. https://www.twitch.tv/evvvvil_

~1d ago

ravazquez: @catweasel I checked and Global S&R does not work across vvvv instances (as expected). Sorry about the confusion

~1d ago

drehwurm: that's just plain cool. http://remove.bg

~2d ago

joreg: just in case you missed it: beta38.1 is out since last week: vvvv50beta38.1 #vvvv #vl #visualprogramming

~5d ago

ravazquez: @catweasel it was late when I wrote that, it's probably not the case, will test and report

~5d ago

catweasel: @ravazquez in separate instances of vvvv? Awesome if so!

~7d ago

ravazquez: @karistouf you can use my Global S&R contribution for this purpose