» Volumetric Spot Light (Deferred)
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Volumetric Spot Light (Deferred)

module

about

This is a volumetric light implementation I was able to create mainly from this great resource:
http://www.alexandre-pestana.com/volumetric-lights/

The module also contains a bilateral upsampling shader which allows for blending of lower res and high res renderings, using the depth buffer and soby eliminating pixelated edges. Also a bilateral blur which is edge preserving.

Let it shine!

download

VolumetricLight.zip
30.09.16 [15:54 UTC] by mburk | 1098 downloads

SuperflysiNZ 10/11/2018 - 20:49

Is this spreadable?

mburk 12/11/2018 - 14:34

check out implementation in super physical. https://github.com/michael-burk/SuperPhysical/tree/Deferred+Forward
there it is is fully spreadable.

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Shoutbox

~20h ago

andresc4: gamma+stride+fuse+standaloneapp+soputoutput+oscinput = lovvvvvveeeeeee!!!!

~3d ago

joreg: @pechart thanks for the flowers!

~3d ago

pechart: Just a big shoutout to the whole vvvv devteam and the friendly community! It's fantastic to export patches to standalone apps. THX!

~12d ago

daviddenker: We are looking asap for 3x Azure Kinect to rent or buy. Any kind of help appreciated! :-)

~15d ago

mediadog: Hmmm md.ecosystem link on staff pics page is not found

~17d ago

schlonzo: physics constraints and forces plz?

~19d ago

karistouf: thank you @gml but im thinking about and old version of vvvvv. There was a redraw with HSL of each pixels

~19d ago

schlonzo: no more previews? is there a 4.0 stable?

~21d ago

sunep: Live now. I perform live AV with Thomas Li after kiloton who is performing now. https://youtu.be/IG5oC6JvMeM

~21d ago

ggml: @karistouf ColorAndDepth help file