» Volumetric Spot Light (Deferred)
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Volumetric Spot Light (Deferred)

module pixelshader raymarching dx11

about

This is a volumetric light implementation I was able to create mainly from this great resource:
http://www.alexandre-pestana.com/volumetric-lights/

The module also contains a bilateral upsampling shader which allows for blending of lower res and high res renderings, using the depth buffer and soby eliminating pixelated edges. Also a bilateral blur which is edge preserving.

Let it shine!

download

VolumetricLight.zip
30.09.16 [15:54 UTC] by mburk | 746 downloads

SuperflysiNZ 10/11/2018 - 21:49

Is this spreadable?

mburk 12/11/2018 - 15:34

check out implementation in super physical. https://github.com/michael-burk/SuperPhysical/tree/Deferred+Forward
there it is is fully spreadable.

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Shoutbox

~2d ago

joreg: reminder: this wednesday #vvvv meetup nr 8 in #berlin 8-berlin-vvvv-meetup

~3d ago

metrowave: Yes, thanks for the streamming.

~5d ago

Hadasi: ...classic

~5d ago

Hadasi: @welove the videos are still up there https://www.twitch.tv/wirmachenbunt/videos

~5d ago

welovemedia: Big thanks for the stream, will this stay online or be shared as a download for those who could not watch it live?

~5d ago

CeeYaa: Big THX for the daylong streaming - and amazing Project Insights https://www.twitch.tv/videos/412932722

~6d ago

u7angel: twitch livestream vvvv gamma

~7d ago

u7angel: @domj, sure

~7d ago

domj: @u7angel: nice! How about the talk later at 7?

~7d ago

u7angel: vvvv-gamma-presentation will be streamed on twitch, starts 2pm, channel name is vvvv gamma