» VL.NRT for stride
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

VL.NRT for stride

module

about

Non Realtime rendering for Stride, increments file name on every save, saves in separate dated folders, next to your patch, forces RGBA8 with a shader.

download

VL.NRT_Stride.zip
02.11.21 [17:48 UTC] by catweasel | 20 downloads
Non Realtime rendering for Stride

anonymous user login

Shoutbox

~3d ago

andresc4: gamma+stride+fuse+standaloneapp+soputoutput+oscinput = lovvvvvveeeeeee!!!!

~6d ago

joreg: @pechart thanks for the flowers!

~6d ago

pechart: Just a big shoutout to the whole vvvv devteam and the friendly community! It's fantastic to export patches to standalone apps. THX!

~15d ago

daviddenker: We are looking asap for 3x Azure Kinect to rent or buy. Any kind of help appreciated! :-)

~18d ago

mediadog: Hmmm md.ecosystem link on staff pics page is not found

~19d ago

schlonzo: physics constraints and forces plz?

~22d ago

karistouf: thank you @gml but im thinking about and old version of vvvvv. There was a redraw with HSL of each pixels

~22d ago

schlonzo: no more previews? is there a 4.0 stable?

~23d ago

sunep: Live now. I perform live AV with Thomas Li after kiloton who is performing now. https://youtu.be/IG5oC6JvMeM

~23d ago

ggml: @karistouf ColorAndDepth help file