» UVMap EX9.Texture Source
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UVMap EX9.Texture Source

module
Credits: h99

about

UVMap EX9.Texture Source outputs a texture suitable for texture coordinates editing.

  • it is based on colors, from red to magenta
    • colors are differentiated by saturation OR value
      • it is possible to invert saturation and value direction
  • outputs a texture for DX and OpenGL - the red (which is the first) quad will be either on the bottom left or on the top left
  • it is possible to superimpose text (0.0,0.1,0.2,...), change its color and font, and show brush
  • it is possible to choose UV map subdivision
  • ...

Have a look at Inspektor, as usual.

download

UVMap.zip
04.10.15 [23:15 UTC] by h99 | 766 downloads
UVMap_00

anonymous user login

Shoutbox

~23d ago

manuel: very cool to generate matcap / cubemap for reflections https://cables.gl/p/pDCOCw

~24d ago

joreg: Join us for the 19th #vvvv meetup on November 11th: https://thenodeinstitute.org/event/19-worldwide-vvvv-meetup/

~1mth ago

~2mth ago

joreg: @zaid please ask this in the forum: https://discourse.vvvv.org/

~2mth ago

zaid: how can i detect a changing spread in gamma? the old workflow with a change and select node isnt possible. cheers

~2mth ago

joreg: @dawoof such a question is probably better asked in the forum or chat

~2mth ago

dawoof: hey vvvvers, What are yall's fav depth-camera for body tracking? (dancing in this case) eyeing the ZED but the delivery time is long