» Track your head w/Kinect
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Track your head w/Kinect

Credits: u7angel


Here's a quick version of u7angel's patch with Kinect head tracking. Just define your monitor/screen size, and set the offset from the center of the screen to where the Kinect is, and this should work. In the patch it is set for a screen 1 meter wide, with the Kinect sitting right underneath it.


24.06.12 [07:32 UTC] by mediadog | 1824 downloads
Head tracking using Kinect

u7angel 24/06/2012 - 10:29

cool stuff...but :) it would be better if this is posted under the johnny lee contribution as a second revision/version

i guess you just have to press the edit button at the top left of the contribution.

mediadog 24/06/2012 - 18:10

Yeah didn't cross my mind I could edit your contribution - it was late |^). Which is why I didn't wring this out at all, so it may need adjustment - I don't really have a kinect set up that way, I just verified things moved in the right direction.

metrowave 25/06/2012 - 03:03

Thanks a lot mediadog: I'm very grateful that you contributed this. Also to u7angel: for starting the patch. I really needed a head tracking for a research project but didn't have a good idea how to approach it. This helped me a lot. best wishes to both...

anonymous user login


~24d ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~25d ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?