» Track your head w/Kinect
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Track your head w/Kinect

demo head tracking kinect
Credits: u7angel


Here's a quick version of u7angel's patch with Kinect head tracking. Just define your monitor/screen size, and set the offset from the center of the screen to where the Kinect is, and this should work. In the patch it is set for a screen 1 meter wide, with the Kinect sitting right underneath it.


24.06.12 [07:32 UTC] by mediadog | 1628 downloads
Head tracking using Kinect

u7angel 24/06/2012 - 09:29

cool stuff...but :) it would be better if this is posted under the johnny lee contribution as a second revision/version

i guess you just have to press the edit button at the top left of the contribution.

mediadog 24/06/2012 - 17:10

Yeah didn't cross my mind I could edit your contribution - it was late |^). Which is why I didn't wring this out at all, so it may need adjustment - I don't really have a kinect set up that way, I just verified things moved in the right direction.

metrowave 25/06/2012 - 02:03

Thanks a lot mediadog: I'm very grateful that you contributed this. Also to u7angel: for starting the patch. I really needed a head tracking for a research project but didn't have a good idea how to approach it. This helped me a lot. best wishes to both...

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~1d ago

mediadog: Aha! Right-click on an image to get the source link

~1d ago

~3d ago

antokhio: @luper vc redist 2013

~5d ago

guest: @Luper, you'll probably need to make the PhongDirectional etc node have one of the pins → NoTexture, and then voilà!

~7d ago

Luper: hey guy, just reinstalled VVVV and text(DX11.Geometry) not working, any idea why?

~7d ago

joreg: Reminder: Show us what you're patching on: #vvvv meetup tomorrow, Tue, Feb 23, 8pm CET: 8.-worldwide-meetup

~11d ago

vux: Hey all, we now in Berlin with @idwyr, say if you want to catch up :)