» Track your head w/Kinect
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Track your head w/Kinect

Credits: u7angel


Here's a quick version of u7angel's patch with Kinect head tracking. Just define your monitor/screen size, and set the offset from the center of the screen to where the Kinect is, and this should work. In the patch it is set for a screen 1 meter wide, with the Kinect sitting right underneath it.


24.06.12 [07:32 UTC] by mediadog | 1773 downloads
Head tracking using Kinect

u7angel 24/06/2012 - 10:29

cool stuff...but :) it would be better if this is posted under the johnny lee contribution as a second revision/version

i guess you just have to press the edit button at the top left of the contribution.

mediadog 24/06/2012 - 18:10

Yeah didn't cross my mind I could edit your contribution - it was late |^). Which is why I didn't wring this out at all, so it may need adjustment - I don't really have a kinect set up that way, I just verified things moved in the right direction.

metrowave 25/06/2012 - 03:03

Thanks a lot mediadog: I'm very grateful that you contributed this. Also to u7angel: for starting the patch. I really needed a head tracking for a research project but didn't have a good idea how to approach it. This helped me a lot. best wishes to both...

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~3d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~17d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~17d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~17d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~18d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~18d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~19d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~19d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~26d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~1mth ago

schlonzo: finally fixed in 4.8 nice1