» Texture sharing from gamma to beta and back
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Texture sharing from gamma to beta and back

module texture camera shared texture sharing
Credits: readme, tonfilm

about

Modules / helpers for texture sharing between beta/DX11 and gamma/stride.
Also contains helpers to match stride and beta cameras.

Currently uses UDP for sharing the handles and camera matrix.
Something like VL.SharedMemory might be better but I didn't want to add external dependencies.

download

TextureSharing_v1.1.7z
17.11.20 [11:54 UTC] by bjoern | 95 downloads

sunep 16/11/2020 - 17:29

Could this also morph into a thing using spout.
Perhaps even bi-directional.
Or are there performance reasons to use this approach over spout?

bjoern 16/11/2020 - 19:24

To be honest I've never used spout thus far. So I can't speak on any (dis)advantages. Only thing that comes to mind: using this approach you don't have to rely on other software.

Bi-directional is already possible, just needs a small change in stride.
https://github.com/vvvv/VL.Stride/issues/338

Edit:
as of preview 2020.3.0-84+4d4371f5ae textures can also be shared from gamma to beta.
I added an example to the contribution.

anonymous user login

Shoutbox

~22h ago

antokhio: @luper vc redist 2013

~4d ago

guest: @Luper, you'll probably need to make the PhongDirectional etc node have one of the pins → NoTexture, and then voilà!

~5d ago

Luper: hey guy, just reinstalled VVVV and text(DX11.Geometry) not working, any idea why?

~5d ago

joreg: Reminder: Show us what you're patching on: #vvvv meetup tomorrow, Tue, Feb 23, 8pm CET: 8.-worldwide-meetup

~9d ago

vux: Hey all, we now in Berlin with @idwyr, say if you want to catch up :)

~13d ago

joreg: @mediadog got it thanks!