» Texture sharing from gamma to beta and back
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Texture sharing from gamma to beta and back

module texture camera shared texture sharing
Credits: readme, tonfilm


Modules / helpers for texture sharing between beta/DX11 and gamma/stride.
Also contains helpers to match stride and beta cameras.

Currently uses UDP for sharing the handles and camera matrix.
Something like VL.SharedMemory might be better but I didn't want to add external dependencies.


17.11.20 [11:54 UTC] by bjoern | 18 downloads

sunep 16/11/2020 - 17:29

Could this also morph into a thing using spout.
Perhaps even bi-directional.
Or are there performance reasons to use this approach over spout?

bjoern 16/11/2020 - 19:24

To be honest I've never used spout thus far. So I can't speak on any (dis)advantages. Only thing that comes to mind: using this approach you don't have to rely on other software.

Bi-directional is already possible, just needs a small change in stride.

as of preview 2020.3.0-84+4d4371f5ae textures can also be shared from gamma to beta.
I added an example to the contribution.

anonymous user login


~6h ago

jib: Hi guys ! in Gamma, what's the way to do things that Buffer node does in Beta ?

~1d ago

david: Reminder: vvvv meetup is starting in 10 mins. https://www.youtube.com/watch?v=LzqaoN7QCSg

~2d ago

joreg: Reminder: 6th worldwide #vvvv meetup tomorrow, Nov 24: 6.-worldwide-vvvv-meetup with presentations by u7angel and team, texone and baxtan

~5d ago

tonfilm: That's going to be interesting, let's hope Intel is doing something similar: https://www.tomshardware.com/news/amd-allows-SAM-on-nvidia-gpus

~5d ago

neuston: THX @joreg and sorry for late reply as I left vl for a while. I've responded to related (UI performance issues) thread, no worry

~6d ago

~9d ago

schack: I need some help and hints to realise Text-To-Speech within beta 40 x64!!! THX

~13d ago

joreg: need an mqtt broker? try the new shiftr: https://next.shiftr.io

~13d ago

joreg: @neuston sorry to hear that. that doesn't sound right though...can you elaborate a bit on what you're working. best in the forum.