» Texture sharing from gamma to beta and back
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Texture sharing from gamma to beta and back

Credits: readme, tonfilm


Modules / helpers for texture sharing between beta/DX11 and gamma/stride.
Also contains helpers to match stride and beta cameras.

Currently uses UDP for sharing the handles and camera matrix.
Something like VL.SharedMemory might be better but I didn't want to add external dependencies.


17.11.20 [11:54 UTC] by bjoern | 374 downloads

sunep 16/11/2020 - 18:29

Could this also morph into a thing using spout.
Perhaps even bi-directional.
Or are there performance reasons to use this approach over spout?

bjoern 16/11/2020 - 20:24

To be honest I've never used spout thus far. So I can't speak on any (dis)advantages. Only thing that comes to mind: using this approach you don't have to rely on other software.

Bi-directional is already possible, just needs a small change in stride.

as of preview 2020.3.0-84+4d4371f5ae textures can also be shared from gamma to beta.
I added an example to the contribution.

anonymous user login


~28d ago

manuel: very cool to generate matcap / cubemap for reflections https://cables.gl/p/pDCOCw

~29d ago

joreg: Join us for the 19th #vvvv meetup on November 11th: https://thenodeinstitute.org/event/19-worldwide-vvvv-meetup/

~1mth ago

~2mth ago

joreg: @zaid please ask this in the forum: https://discourse.vvvv.org/

~2mth ago

zaid: how can i detect a changing spread in gamma? the old workflow with a change and select node isnt possible. cheers

~2mth ago

joreg: @dawoof such a question is probably better asked in the forum or chat

~2mth ago

dawoof: hey vvvvers, What are yall's fav depth-camera for body tracking? (dancing in this case) eyeing the ZED but the delivery time is long