» Texture sharing from gamma to beta and back
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Texture sharing from gamma to beta and back

Credits: readme, tonfilm


Modules / helpers for texture sharing between beta/DX11 and gamma/stride.
Also contains helpers to match stride and beta cameras.

Currently uses UDP for sharing the handles and camera matrix.
Something like VL.SharedMemory might be better but I didn't want to add external dependencies.


17.11.20 [11:54 UTC] by bjoern | 145 downloads

sunep 16/11/2020 - 18:29

Could this also morph into a thing using spout.
Perhaps even bi-directional.
Or are there performance reasons to use this approach over spout?

bjoern 16/11/2020 - 20:24

To be honest I've never used spout thus far. So I can't speak on any (dis)advantages. Only thing that comes to mind: using this approach you don't have to rely on other software.

Bi-directional is already possible, just needs a small change in stride.

as of preview 2020.3.0-84+4d4371f5ae textures can also be shared from gamma to beta.
I added an example to the contribution.

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~13d ago

yar: And now it's opertaional. It's just a concept, bugs expected

~13d ago

yar: sorry, one moment it's broken

~13d ago

yar: concept of genrative telegram bot: t.me/arktkbot

~14d ago

joreg: Reminder: Machine Learning for Interaction Designers webinar by sebescudie this Friday: https://thenodeinstitute.org/event/machine-learning-for-interaction-designers/

~15d ago

joreg: Live now: The 10th #vvvv online meetup: https://youtu.be/ShUefLRL_H0