» Textbox (DX11)
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Textbox (DX11)

module dx11 GUI text
Credits: Requires DX11 pack by the talented Mr. Vux


I found DX11 text a bit hard to wrangle when making GUIs because text will resize when the renderer resizes.
So I made this hacky patch that undoes all of the text nodes internal logic and makes text live inside a quad transform regardless of renderer size or quad shape.

Now spreadable!
TransX bug fixed

Free/Open Source/Go Crazy
Made with DX11 v1.01 x64
and vvvv50beta35.2_x64

It works best in single line mode with short strings. There is a multi line mode but it's a bit unpredictable and will sometimes break its bounds.


Textbox (DX11) v3.zip
13.03.17 [18:18 UTC] by tobyk | 171 downloads
Adds color and render state pins
Show 2 older revisions

Older Revisions

Textbox (DX11) v2.zip
13.03.17 [13:35 UTC] by tobyk | 34 downloads
Spreadable version
Textbox (DX11) v1.zip
12.03.17 [19:51 UTC] by tobyk | 40 downloads

microdee 12/03/2017 - 23:31

look at TextBlock (DX11) in mp.dx, it has similar stuff for quite some time now albeit it is not really advertised so well what's inside it.

tobyk 13/03/2017 - 13:38

@microdee I will check it out. I did do some initial searching for something similar before I made this but missed your contrib. Ah well, an educational exercise at least.

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~9h ago

matka: Massive thanks to developers for the latest release.

~19h ago

joreg: in case you missed the news so far: vvvv 50beta36 is out now: vvvv50beta36 #vvvv

~1d ago

stulloyd: 19/announcing-microsoft-directx-raytracing/

~3d ago

colorsound: @nsynk team. I sent you email about the optitrack at the store. Did you receive it? Thanks.

~3d ago

dominikKoller: vvvv Academy is going on Tour - and looking for partners to host a course! vvvv-academy-on-tour

~6d ago

joreg: another release candidate is out for the weekend: beta36-release-candidate #vvvv please test and report!

~7d ago

microdee: I realized that I will just do those updates on separate branches, Still stay tuned...