» SSAO
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SSAO

effect
Credits: ArKano22 of gamedev.net for the original implementation

about

this is a proof of concept copy/paste-job from a relatively new SSAO implementation as initially posted by ArKano22 on gamedev.net. looks quite useable, check the ready-to-use module in the attachment.

there is still room for improvement though, especially with the global illumination technique that yet needs a better compositing mode with the original. also later in the thread ArKano22 postet a rendermonkey document that still could be compared for further source improvements.

download

vvvv_SSAO.zip
03.07.10 [02:27 UTC] by joreg | 1511 downloads
inital version

anonymous user login

Shoutbox

~4d ago

micha_nismus: worked out, thank you very much ! :-)

~5d ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~7d ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~12d ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~12d ago

micha_nismus: searching for a public discord server for vvvv

~19d ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~19d ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?

~19d ago

joreg: @LCA not aware, but the HIKVision sdk comes with a c# demo. need help for a commercial project? get in touch via devvvvs@vvvv.org

~21d ago

LCA: Has anyone ever made a HIKVision GigE work with vvvv?

~25d ago

schlonzo: What's the shortcut Anton used? =)