» SSAO
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SSAO

effect ssao
Credits: ArKano22 of gamedev.net for the original implementation

about

this is a proof of concept copy/paste-job from a relatively new SSAO implementation as initially posted by ArKano22 on gamedev.net. looks quite useable, check the ready-to-use module in the attachment.

there is still room for improvement though, especially with the global illumination technique that yet needs a better compositing mode with the original. also later in the thread ArKano22 postet a rendermonkey document that still could be compared for further source improvements.

download

vvvv_SSAO.zip
03.07.10 [02:27 UTC] by joreg | 1333 downloads
inital version

anonymous user login

Shoutbox

~2d ago

guest: @Luper, you'll probably need to make the PhongDirectional etc node have one of the pins → NoTexture, and then voilà!

~3d ago

Luper: hey guy, just reinstalled VVVV and text(DX11.Geometry) not working, any idea why?

~4d ago

joreg: Reminder: Show us what you're patching on: #vvvv meetup tomorrow, Tue, Feb 23, 8pm CET: 8.-worldwide-meetup

~8d ago

vux: Hey all, we now in Berlin with @idwyr, say if you want to catch up :)

~11d ago

joreg: @mediadog got it thanks!

~11d ago

mediadog: @joreg Sorry, thought is was obvious from the path: Documentation -> Learning -> Tutorials -> IOBoxes

~11d ago

joreg: @mediadog pls tell us where you found the broken link so we can fix it..