» SSAO
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SSAO

effect ssao
Credits: ArKano22 of gamedev.net for the original implementation

about

this is a proof of concept copy/paste-job from a relatively new SSAO implementation as initially posted by ArKano22 on gamedev.net. looks quite useable, check the ready-to-use module in the attachment.

there is still room for improvement though, especially with the global illumination technique that yet needs a better compositing mode with the original. also later in the thread ArKano22 postet a rendermonkey document that still could be compared for further source improvements.

download

vvvv_SSAO.zip
03.07.10 [02:27 UTC] by joreg | 1188 downloads
inital version

anonymous user login

Shoutbox

~3d ago

tonfilm: @all #vl now also has pin groups! vl-input-and-output-pin-groups #vvvv #creativecoding #visualprogramming #dotnet

~4d ago

evvvvil: Hey, broski, check my shader "The gamma ray feast" it goes bang and is commented with bad to mediocre jokes. https://www.shadertoy.com/view/wssXWl

~6d ago

hrovac: someone at b-seite on saturday?

~6d ago

woei: public player-(dx11.texture) performance and stability upgrade sponsored by https://meso.design/

~6d ago

joreg: final call: participate in the 2019 Survvvvey: https://goo.gl/forms/g3t6gwSwUfZwMOyd2 closing today midnight CET. #vvvv

~6d ago

karistouf: does anybody can point to me Bass DSP ressources working with VVVV ? merci :)

~8d ago

esnho: @takuma I played, so nice!Controlled with tablet or using node.js

~17d ago

Takuma: anyone played with Tello dron from ryze tech