» SSAO
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SSAO

effect ssao
Credits: ArKano22 of gamedev.net for the original implementation

about

this is a proof of concept copy/paste-job from a relatively new SSAO implementation as initially posted by ArKano22 on gamedev.net. looks quite useable, check the ready-to-use module in the attachment.

there is still room for improvement though, especially with the global illumination technique that yet needs a better compositing mode with the original. also later in the thread ArKano22 postet a rendermonkey document that still could be compared for further source improvements.

download

vvvv_SSAO.zip
03.07.10 [02:27 UTC] by joreg | 1181 downloads
inital version

anonymous user login

Shoutbox

~17h ago

joreg: the 2018 numbers are in: vvvv-in-numbers-2018 #vvvv

~1d ago

microdee: There was a problem with DX11’s VPM pack, now I switched everything depending on DX11 to the contrib zip file. It should work now.

~2d ago

unti: Please remove Hauppauge from the list of supported videoIn cards. They still don't seem to work with vvvv.

~3d ago

Lorenz: What if screens could be shaped into any form? screenization-experiment-materiality

~4d ago

joreg: @bo27 one cross each!

~4d ago

bo27: @joreg should I answer again? :))

~6d ago

joreg: ~200 answers to the survvvvey so far. Can we double this? Please remind your friends/collegues to fill out: https://t.co/gHvameecfn #vvvv

~6d ago

gegenlicht: The "im not a robot" login dialog just gave me a minor existential crisis.

~8d ago

tonfilm: @schlonzo dark theme is not released yet, you have to wait a bit for the vvvv gamma release...