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SSAO

effect ssao
Credits: ArKano22 of gamedev.net for the original implementation

about

this is a proof of concept copy/paste-job from a relatively new SSAO implementation as initially posted by ArKano22 on gamedev.net. looks quite useable, check the ready-to-use module in the attachment.

there is still room for improvement though, especially with the global illumination technique that yet needs a better compositing mode with the original. also later in the thread ArKano22 postet a rendermonkey document that still could be compared for further source improvements.

download

vvvv_SSAO.zip
03.07.10 [02:27 UTC] by joreg | 1312 downloads
inital version

anonymous user login

Shoutbox

~6d ago

~6d ago

joreg: @jib watch this howto manage items in a spread for a start: https://youtu.be/tiFLGTrDagc

~6d ago

jib: Hi guys ! in Gamma, what's the way to do things that Buffer node does in Beta ?

~7d ago

david: Reminder: vvvv meetup is starting in 10 mins. https://www.youtube.com/watch?v=LzqaoN7QCSg

~8d ago

joreg: Reminder: 6th worldwide #vvvv meetup tomorrow, Nov 24: 6.-worldwide-vvvv-meetup with presentations by u7angel and team, texone and baxtan

~11d ago

tonfilm: That's going to be interesting, let's hope Intel is doing something similar: https://www.tomshardware.com/news/amd-allows-SAM-on-nvidia-gpus

~12d ago

neuston: THX @joreg and sorry for late reply as I left vl for a while. I've responded to related (UI performance issues) thread, no worry

~12d ago

~16d ago

schack: I need some help and hints to realise Text-To-Speech within beta 40 x64!!! THX