» Smooth Per Vertex Normals
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Smooth Per Vertex Normals

effect dx11 geometry normals
Credits: vux, lasal

about

It's based on calculating the adjacent faces of each vertex on the CPU in a dynamic plugin. As long as the typology of the mesh doesn't change this works fine.
This data is then used to apply the previously calculated face-normals.

I'm sure this can be greatly improved, so any comments and suggestions welcome.

Still missing is a weighting of the normals like in this example:
http://www.bytehazard.com/articles/vertnorm.html

Based on GSFX Per vertex normals by lasal.

download

Smooth Normals.7z
22.03.15 [20:32 UTC] by mburk | 764 downloads
Smooth Normals

tekcor 27/03/2015 - 15:20

Nice thank you.
This was missing since a while.

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Shoutbox

~4d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~4d ago

microdee: what's BC7?

~4d ago

antokhio: https://aka.ms/AA65g28 upvote pls for bc7 support in windows

~6d ago

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~6d ago

manuel: that shaderFX looks great

~6d ago

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