» Smooth Per Vertex Normals
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Smooth Per Vertex Normals

effect dx11 geometry normals
Credits: vux, lasal


It's based on calculating the adjacent faces of each vertex on the CPU in a dynamic plugin. As long as the typology of the mesh doesn't change this works fine.
This data is then used to apply the previously calculated face-normals.

I'm sure this can be greatly improved, so any comments and suggestions welcome.

Still missing is a weighting of the normals like in this example:

Based on GSFX Per vertex normals by lasal.


Smooth Normals.7z
22.03.15 [20:32 UTC] by mburk | 764 downloads
Smooth Normals

tekcor 27/03/2015 - 15:20

Nice thank you.
This was missing since a while.

anonymous user login


~4d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~4d ago

microdee: what's BC7?

~4d ago

antokhio: https://aka.ms/AA65g28 upvote pls for bc7 support in windows

~6d ago

joreg: PSA: forum is back up and running!

~6d ago

manuel: that shaderFX looks great

~6d ago

joreg: PSA: the forum is currently down for maintainance. if all goes well it will be back up shortly..