» Smooth Per Vertex Normals
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Smooth Per Vertex Normals

effect dx11 geometry normals
Credits: vux, lasal


It's based on calculating the adjacent faces of each vertex on the CPU in a dynamic plugin. As long as the typology of the mesh doesn't change this works fine.
This data is then used to apply the previously calculated face-normals.

I'm sure this can be greatly improved, so any comments and suggestions welcome.

Still missing is a weighting of the normals like in this example:

Based on GSFX Per vertex normals by lasal.


Smooth Normals.7z
22.03.15 [20:32 UTC] by mburk | 750 downloads
Smooth Normals

tekcor 27/03/2015 - 16:20

Nice thank you.
This was missing since a while.

anonymous user login


~5h ago

young47: Will visit Köln and Düsseldorf this week. I'm an artist from Moscow, would be happy to meet someone! If you will be there, reply :)

~6h ago

microdee: vpm got a clean-up update. Download here: https://github.com/vvvvpm/vpm/releases/tag/1.3

~2d ago

joreg: @udo2013 please note that bass is only available with x86 builds!

~2d ago

aeckheim: Can't find the visual c++ runtime 2008. setup.exe link leads to nowhere. try to setup newest beta version

~3d ago

joreg: More #vvvv workshop dates for the coming months are announced: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~5d ago

mburk: @synth can confirm crashes with instance noodles. studio drivers fixed it.

~6d ago

synth: @nissidis: So i am not crazy! Thanks for confirmation :) These are the things i do have problems with as well.

~6d ago

nissidis: @synth I do with Instance Noodles and FieldTrip (RTX 2080) I rolled back to Studio Drivers (instead of GameReady ones)

~6d ago

synth: Anyone having problems with latest Nvidia Drivers and vvvv?