» SimpleCloth
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another fruit of the code cleaning fall 2015


VVVV node set for a moduluar cloth simulation system

quickly hacked together for the visuals acompaning the node15 symposium, frankfurt

by no means physically correct!

v 1.0:

  • CreateCloth: init cloth plane
  • GlobalForce: cloth properties, world force
  • Attractor: spherical distortion
  • LocalForce: force per vertex
  • Pin: pin vertex to current position
  • SetPosition: try set vertex position
  • SetTarget: vertex target
  • Evaluate: evaluate system
  • Split: output all vertices
  • Sample: get position on cloth plane
  • AsTexture: output data as texture

nicely versioned herehttps://github.com/woeishi/VVVV.SimpleCloth

this contribution is CPU-based. if you need high performance cloth better check out this one. it can probably do the same things.
i just didn't have the time to get it running in time, therefore this set...


19.11.15 [01:20 UTC] by woei | 801 downloads
dynamic plugin for you ultimative hacking pleasure

kimiki 27/11/2015 - 00:41

+1 woei, important matter!

differ 07/01/2016 - 02:29


DiMiX 20/02/2016 - 19:30

Hi woei,
thanks for contribution! very nice!
Is there a way to archive that deformed grid persists its changes?
Like with "normal" mesh to write changed position values in Buffer (Spreads) and over FrameDelay build new mesh.
I don't get how I can insert new position values somewhere before Attractor (Cloth). We have Split but no Joint (Cloth) to modify VertexBuffer.
Thanks, Dimi

anonymous user login


~4d ago

karistouf: @tgd, i have reinstalled windows and cutted all updates. Thanks you !

~5d ago

tgd: @karistouf: had the same issue days ago. reinstall Visual C++ Runtime 2012 from downloads

~5d ago

karistouf: arghhh, my dx11 mesh assimp are red nodes !!! any idea ???

~19d ago

SuperflysiNZ: Thanks