» SimpleCloth
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

SimpleCloth

plugin physics

about

another fruit of the code cleaning fall 2015

SimpleCloth

VVVV node set for a moduluar cloth simulation system

quickly hacked together for the visuals acompaning the node15 symposium, frankfurt

by no means physically correct!

v 1.0:

  • CreateCloth: init cloth plane
  • GlobalForce: cloth properties, world force
  • Attractor: spherical distortion
  • LocalForce: force per vertex
  • Pin: pin vertex to current position
  • SetPosition: try set vertex position
  • SetTarget: vertex target
  • Evaluate: evaluate system
  • Split: output all vertices
  • Sample: get position on cloth plane
  • AsTexture: output data as texture

nicely versioned herehttps://github.com/woeishi/VVVV.SimpleCloth

this contribution is CPU-based. if you need high performance cloth better check out this one. it can probably do the same things.
i just didn't have the time to get it running in time, therefore this set...

download

SimpleCloth_v1.0.zip
19.11.15 [01:20 UTC] by woei | 695 downloads
dynamic plugin for you ultimative hacking pleasure

kimiki 27/11/2015 - 00:41

+1 woei, important matter!

differ 07/01/2016 - 02:29

Great

DiMiX 20/02/2016 - 19:30

Hi woei,
thanks for contribution! very nice!
Is there a way to archive that deformed grid persists its changes?
Like with "normal" mesh to write changed position values in Buffer (Spreads) and over FrameDelay build new mesh.
I don't get how I can insert new position values somewhere before Attractor (Cloth). We have Split but no Joint (Cloth) to modify VertexBuffer.
Thanks, Dimi

anonymous user login

Shoutbox

~1d ago

skyliner: wanna do drone shows or applications? then check this super cool project of our man e1n

~6d ago

NoseBleedIndustries: Thanks Joreg! The few minutes I was able to see, very good workshops!

~6d ago

joreg: @NoseBleedIndustries please give us some days, we'll have an announcement soon...

~6d ago

NoseBleedIndustries: I could not assist the Node20 (workshops ) Any Idea when we will have access to the links of the recordings?

~7d ago

bjoern: unity has c# bindings for usd, under apache license: https://github.com/Unity-Technologies/usd-unity-sdk

~16d ago

ravazquez: @synth yes they are being recorded and will be available for future consumption

~16d ago

synth: Another stupid question: Are all #NODE20 sessions recorded and accessible for later viewing in case someone missed something?

~17d ago

joreg: Get a fresh drink and some snacks: Live in 45 minutes: #NODE20 opening: https://youtu.be/SlKKyEUihhY