another fruit of the code cleaning fall 2015
VVVV node set for a moduluar cloth simulation system
quickly hacked together for the visuals acompaning the node15 symposium, frankfurt
by no means physically correct!
nicely versioned herehttps://github.com/woeishi/VVVV.SimpleCloth
+1 woei, important matter!
thanks for contribution! very nice!
Is there a way to archive that deformed grid persists its changes?
Like with "normal" mesh to write changed position values in Buffer (Spreads) and over FrameDelay build new mesh.
I don't get how I can insert new position values somewhere before Attractor (Cloth). We have Split but no Joint (Cloth) to modify VertexBuffer.
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