Credits: Nvidia GPU gems 3 http://http.developer.nvidia.com/GPUGems3/gpugems3_ch13.html
This is my first approach to hlsl in dx11, its just a ported effect from GPU gems 3.
A good exercise to understand some basics of dx11 on shading programming.
I would like to update the shader with same parameters from the famous Shine effect from trapcode.
But still dont have the skills to do it, so i just share it for this nice community.
Any tip would be super.
anonymous user login