» Shine (DX11)
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Shine (DX11)

Credits: Nvidia GPU gems 3 http://http.developer.nvidia.com/GPUGems3/gpugems3_ch13.html


This is my first approach to hlsl in dx11, its just a ported effect from GPU gems 3.
A good exercise to understand some basics of dx11 on shading programming.
I would like to update the shader with same parameters from the famous Shine effect from trapcode.
But still dont have the skills to do it, so i just share it for this nice community.
Any tip would be super.


19.10.15 [22:08 UTC] by AKa-visuals | 862 downloads
Shine (DX11.textureFX)

nissidis 20/10/2015 - 20:25

:D Nice I was about to upload the exact same effect, well done !
Yours is a much better implementation indeed ;)
Thx for sharing !

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~14d ago

yar: And now it's opertaional. It's just a concept, bugs expected

~14d ago

yar: sorry, one moment it's broken

~14d ago

yar: concept of genrative telegram bot: t.me/arktkbot

~15d ago

joreg: Reminder: Machine Learning for Interaction Designers webinar by sebescudie this Friday: https://thenodeinstitute.org/event/machine-learning-for-interaction-designers/

~16d ago

joreg: Live now: The 10th #vvvv online meetup: https://youtu.be/ShUefLRL_H0