» Shine (DX11)
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Shine (DX11)

module dx11 effect texture
Credits: Nvidia GPU gems 3 http://http.developer.nvidia.com/GPUGems3/gpugems3_ch13.html


This is my first approach to hlsl in dx11, its just a ported effect from GPU gems 3.
A good exercise to understand some basics of dx11 on shading programming.
I would like to update the shader with same parameters from the famous Shine effect from trapcode.
But still dont have the skills to do it, so i just share it for this nice community.
Any tip would be super.


19.10.15 [22:08 UTC] by AKa-visuals | 759 downloads
Shine (DX11.textureFX)

nissidis 20/10/2015 - 20:25

:D Nice I was about to upload the exact same effect, well done !
Yours is a much better implementation indeed ;)
Thx for sharing !

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~16h ago

herbst: @joreg ok, too bad! I think an interactively explorable one (like vvvvjs but doesnt need to be functional) would be great to have!

~21h ago

joreg: @herbst am afraid i can't think of any online. best open it for yourself & have a look at the examples that come with the helpbrowser

~2d ago

herbst: Just tried to show some people how concise and condensed vvvv looks even for complex stuff. Are there complex screenshots anywhere?

~3d ago

domj: Midweek Patch Therapy today at 17:30 CET! Hope to see you there https://therapy.domj.net

~4d ago

domj: Schéma + Orca + Pilot, a love triangle https://www.twitch.tv/videos/639199128

~4d ago

joreg: Your next chance for an easy introduction to the all-new #vvvv gamma: This friday 6pm CET: https://thenodeinstitute.org/event/introduction-to-creative-coding-with-vvvv-gamma-english/

~7d ago

~10d ago

domj: Stuck in your patching or eager to share what you made or came across? Join Midweek Patch Therapy at 17:30 https://therapy.domj.net/