» Renderer to Google Cardboard
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Renderer to Google Cardboard

misc
Credits: http://intugame.com/ wich makes a nice free app+server combo that streams your desktop to an android device. Mr. Vux for the DX11 pack

about

http://intugame.com/ makes a nice free app+server combo that streams your desktop to an android device, it 's enjoyable and with an acceptable lag for a soo cheap VR setup.
I belive it can be used with many Others VR headsets wich load an andoriod inside.
Here are a DX9 and DX11 patches i made to test it out.
Start the apps on the pc and the phone, connect them via WIFI or USB tethering, maximize the stereoscopic renderer, hide borders and enjoy vvvv depthnesss;)

Update:
Added a version with headtracking support thru HyperIMU.
For a low latency video stream you can use http://limelight-stream.com/ (Requires you have gamestream capable NVIDIA card).

download

CardBoard-VR-DX11.zip
28.02.15 [01:33 UTC] by sapo | 1295 downloads
Headtracking support thru HyperIMU
Show 2 older revisions

Older Revisions

cavvvvdboavvvvdDX11.v4p
27.02.15 [08:20 UTC] by sapo | 396 downloads
DX11 Version
cavvvvdboavvvvdDX9.v4p
27.02.15 [08:19 UTC] by sapo | 416 downloads
DX9 Version

hierro 05/06/2015 - 01:24

Good stuff man :D thanks

artifak 15/06/2015 - 13:21

Coollllll, gonna try it soon, thanks :D

vasilis 05/02/2016 - 16:27

Does it work only on Android?

sapo 06/02/2016 - 07:25

hi vasilis, yes, but with some alternative software to Hyperimu and Intugame on other platforms you'll just need to readapt the headtracking communication part.
Btw Intugame has a iOS app the GYROSC should do the hyperimu job with some adjustment in the patch, in the end you need to get the orientation quaternion as with hyperimu.
lemme know if you get it working with other plaforms!

vasilis 06/02/2016 - 21:02

OK. When I will tried it I will let you know how did it go.

Btw do you have any suggestions for VR headsets that are compatible with almost all smartphones? The cheapest is google cardboard but I was looking for something more compact...not cardboard.

sapo 07/02/2016 - 07:56

Yea let me know, i don't have any suggestion about models, i built my own by cutting cardboards... but i'v seen plenty DIY 3dprintable models, check thingverse website.
Good luck

vasilis 07/02/2016 - 15:09

Thanks.

CeeYaa 07/02/2016 - 16:09

wow - didn't know that streaming to mobile phones works so good, not perfect but good :) thanks for this hint - cool contribute

http://moonlight-stream.com/
Moonlight (formerly known as Limelight) is an open source implementation of NVIDIA's GameStream protocol.

vasilis 17/02/2016 - 13:19

Hey sapo is there a way I can contact you? your skype name gets me 5-6 users so I don't know which one is yours..

Thanks

sapo 17/02/2016 - 14:04

Hi vasilis, yea look for ilsapo, the one with the smiling dog.

colorsound 21/02/2016 - 13:49

sounds fun, thanks, going to try it soon.

ftadam 04/02/2017 - 21:26

Hey there,
I am trying to stream a webcam image using this CardBoard setup, so far I have no luck simply connecting VideoIn to this, can anybody help me? Thanks.

sabme 22/09/2020 - 01:04

Anybody knows what is the app that show the content ob the cardboard?

anonymous user login

Shoutbox

~3d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~17d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~17d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~17d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~19d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~19d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~19d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~20d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~26d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1