» Renderer Editor (DX11)
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Renderer Editor (DX11)

plugin fun editor dx11
Credits: zelesha for testing, vux for open source dx11 subsystem, unc for tips, and Michael Antykov (http://videofabrika.com) for sponsoring research

about

Special version of Renderer which allows to select (find) and transform objects-nodes directly in Renderer window (with feedback).

  • Select object with middle mouse click,
  • Manipulate it with pressed right button.

Submit bugs and requests to:
https://github.com/gumilastik/VVVV.RendererEditor

Requirement

Use dx11 pack from Contributions only.

Update

v1.3

  • Add toolbar with modes and axis,
  • Swap behavior of mouse buttons,
  • Some fixes.

v1.2

  • Fixed bug of coordinates conversion

v1.1

  • Small bug fixes

Mail me if you find bug or have to talk :)

download

DX11.EditorRenderer.zip
19.01.15 [15:25 UTC] by gumilastik | 726 downloads
v1.3

catweasel 15/01/2015 - 18:31

Sounds great, but when I middle click on a quad after selecting it, the postion goes to 453333333333332.0000 for example, when I move my mouse the tiniest bit!

robotanton 15/01/2015 - 19:15

Hm. It works for me.
Very cool! Any plans for scaling/rotation?

Spasibo,
Anton

Noir 15/01/2015 - 19:40

quote cat
same situation here

catweasel 17/01/2015 - 14:01

My issue is fixed as of v1.2

antokhio 17/01/2015 - 14:28

hoping for 64 version ;]

sebl 17/01/2015 - 18:27

hm, unforunately i get only this error in TTY:

 00:00:31 ERR : Exception caused by node during render :/73/57
 00:00:31 ERR : System.MissingMethodException in 1072279917._dynamic_.1: Method not found: 'Void FeralTic.DX11.Resources.DX11SwapChain..ctor(FeralTic.DX11.DX11RenderContext, IntPtr, SlimDX.DXGI.Format, SlimDX.DXGI.SampleDescription, Int32)'.
 Stacktrace:
    at VVVV.DX11.Nodes.DX11_EditorRendererNode.Update(IPluginIO pin, DX11RenderContext context)
    at VVVV.DX11.Nodes.DX11_EditorRendererNode.Render(DX11RenderContext context)
    at VVVV.DX11.Lib.RenderGraph.DX11DeviceRenderer.ProcessNode(DX11Node node) in c:\vvvv\dx11-vvvv\Core\VVVV.DX11.Lib\RenderGraph\DX11DeviceRenderer.cs:line 251
 00:00:31  -  : Stack Trace
 00:00:31  -  :    at VVVV.DX11.Nodes.DX11_EditorRendererNode.Update(IPluginIO pin, DX11RenderContext context)
    at VVVV.DX11.Nodes.DX11_EditorRendererNode.Render(DX11RenderContext context)
    at VVVV.DX11.Lib.RenderGraph.DX11DeviceRenderer.ProcessNode(DX11Node node) in c:\vvvv\dx11-vvvv\Core\VVVV.DX11.Lib\RenderGraph\DX11DeviceRenderer.cs:line 251
velcrome 17/01/2015 - 22:03

confirm exception. placing FeralTic.dll into the plugins dir does not help.

with beta31.2 i can see colored quads, more recent x86 versions don't even do that. no editing possible :(

where did you keep the plugin while developing?

if it's meant to be #fun why not opensource it? maybe someone even fixes you up with an x64 :P

tnkstn 17/01/2015 - 22:24

works for me with beta33.3 / win 8.1 pro

vux 02/02/2015 - 19:12

There's been some changes between b31.2 and b33, so if this has been build in 33 will not work in prior version (for people having error above)

vux 02/02/2015 - 19:13

@velcrome: there's a github link aboove ;)

anonymous user login

Shoutbox

~6d ago

~6d ago

joreg: @jib watch this howto manage items in a spread for a start: https://youtu.be/tiFLGTrDagc

~7d ago

jib: Hi guys ! in Gamma, what's the way to do things that Buffer node does in Beta ?

~7d ago

david: Reminder: vvvv meetup is starting in 10 mins. https://www.youtube.com/watch?v=LzqaoN7QCSg

~9d ago

joreg: Reminder: 6th worldwide #vvvv meetup tomorrow, Nov 24: 6.-worldwide-vvvv-meetup with presentations by u7angel and team, texone and baxtan

~11d ago

tonfilm: That's going to be interesting, let's hope Intel is doing something similar: https://www.tomshardware.com/news/amd-allows-SAM-on-nvidia-gpus

~12d ago

neuston: THX @joreg and sorry for late reply as I left vl for a while. I've responded to related (UI performance issues) thread, no worry

~12d ago

~16d ago

schack: I need some help and hints to realise Text-To-Speech within beta 40 x64!!! THX