» PS3 Eye Multi Camera
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PS3 Eye Multi Camera




  • 2011-06-06
  • add DummyVideo
  • VVVV need a dummy video to get the Resolution and BitDepth of Output

Why Sony PS3Eye Camera?

  • it's a great Cam, it's made for ComputerVision
  • you can capture up to 640*480@75fps and 320*240@120fps
  • very small latency (around 1frame)
  • good price

How many PS3 Eye Cams can I use?

  • for non-commercial you can use 2 Cameras
  • if you buy the "CL Eye Platform Packs" you can use up to 16 Cameras
  • i don't check out mor than 2 Cams

Requirements to use the Binary:

  • download and install the last "CL Eye Platform Driver"
  • download and install the last "CL Eye Platform SDK"


  • download and unzip PS3EyeMulti-bin.zip to vvvv/freeframe
  • run PS3EyeMulti help.v4p
  • if you want use more than 2 Cameras you need "CL Eye Platform Packs"
  • this cost money, and i don't checked out. I don't have enough Cams :(

Requirements to build by yourself:

antokhio 30/05/2011 - 21:12

cool contrib ;]
thaaankk you!

lasal 31/05/2011 - 14:29


colorsound 18/06/2011 - 19:51

great one ¡¡

colorsound 15/09/2011 - 20:10

hi , i notice that camera did not work on my machine until i put a few seconds in the end time of the filestream i got 2 cameras working well . just a note for some people that may have same problem . chau ;D

mediadog 04/10/2011 - 04:42

With Win7 x64 and beta26, things will run fine for anywhere from a few seconds to minutes, and then either the frame rate will drop to 1 every few seconds, or vvvv will crash (or both). When the frame rate drops, vvvv is also very unresponsive, but my CPU use is down around 25%, the same as when it is running OK.

Anyone else seen this? Tried this under Win7 x64? Thanks!

mediadog 04/10/2011 - 15:34

Also, the CLEyeMulticamTest program runs fine indefinitely with two cams. I'm suspicious of vvvv's handling of two simultaneous video streams being the culprit...

mediadog 04/10/2011 - 18:48

Ayup, it's not this plugin. vvvv behaves the same with two different VideoIn nodes. As you were!

elektromeier 16/11/2011 - 21:51

more than two cameras doesnt work for me...


NOD423 17/11/2011 - 14:33

the CL-Eye Platform Driver only support 2 Cams. You have installed the CL-Eye Platform Pack??


elektromeier 17/11/2011 - 15:40

yes and bought a four cam license...

NOD423 19/11/2011 - 16:10

mhh sorry i dont tested. I have only 2 cams. But I thought, it will be function.

squirrel 05/12/2011 - 16:20

hey everybody!
i´ve a problem with my texture of the cams. its still broken (or doubled) in the renderer..
(showing at the screenshot)

has someone an idea?! thank you!

Alec 19/12/2011 - 23:32

Hi everybody,
this is my first post on this forum, how exciting! :-)
I have a question before testing the plugin: how can I combine two or more textures of the cameras to make a single analysis?

Thank you...

robe 20/12/2011 - 10:22

Hi Alec!
I've done it using this contribution, but performance are not so exciting..

You've to join the renderers using dx9 textures and stilching and softedging the common side.. And because of the freeframe and videotexture involved you've got 40fps to start with.. (Excluding all the blob calculation and so on)..

The solution will be for sure using the .dll that CL gives you when you download CL-Eye Platform SDK.

There's an example in \CL-Eye Platform SDK\Samples\CLEyeMulticam\C#\ written in C# based on WPF that access to 2 Ps3Eye.

I modified it to better understand the code and layout better the two images..
.. But I don't know how to make custom plugin in VVVV.

Another idea would be use the BRAND NEW datatype "CV Image" Elliot Woods has created.. Maybe in the future in the EmguCV stuff will be another node called Ps3Eye (EmguCV) with a spreadable Camera ID input pin and all the pin to access the various parameter (there's an interesting one to correct lens distorsion).

Until that day.. Good Luck

elliotwoods 20/12/2011 - 14:16

i made some CLEye nodes in the past which were used for recording (spreadable / programatic control of exposure, etc).
definitely can be adapted for EmguCV type

but this is totally awesome for working with what VVVV's already got.

robe 20/12/2011 - 17:01

You always have an ace in your sleeve!
And did you use the SDK from CL?
Thanks a lot Elliot, the EmguCV type it's a revolution for VVVV. (I think)

guest 21/01/2012 - 14:47

How does work the dummy spreed out? What kind of spreed do I get from this pin??

stahl 13/06/2012 - 00:33

Where do i have to copy the dll and and help patch? i tried different locations.. i used it in an older vvvv version, like it!

liquid 13/06/2012 - 10:22

for the 27.2 copy CLEyeMulticam.dll to the lib\thirdparty,and PS3EyeMulti.dll in freeframes folder

Lexar 30/10/2012 - 16:12

I have a Problem. When I run PS3EyeMulti help.v4p system error can not run the program cv100.dll. I install CL Eye Platform Driver, CL Eye Platform SDK. I open a crack.exe all installed. What else do I have to install?

 Help me please.
kidalexis 08/02/2013 - 16:43

I have several PS Eye cameras, I try to connect them to one computer for record 640x480 75fps videos. I understand I can use only two for one computer. I have no progammers on VisualStudio. Can You help me - I need only capture from two PS Eye cameras, so let me download compilled programm for it? Is it possible?

Thank You

kidalexis 12/02/2013 - 08:18

? Can anybody help me?

kidalexis 14/02/2013 - 05:28

Hello? Admins? Developers? Help...

sansui 07/03/2013 - 04:45

Hi NOD423, I tried this plugin.
but node color is red, doesn't work.

I think I followed your guide.

1. CL Eye Platform Driver install
2. CL Eye Platform SDK install
3. PS3EyeMulti-bin.zip download and run


NOD423 said
unzip PS3EyeMulti-bin.zip to vvvv/freeframe

what is freeframe?
following liquid's comment, I copied "PS3EyeMulti.dll" to "C:\vvvv_45beta29_x86\lib\thirdparty\freeframes".
As freeframes folder doesn't exist, I created.

but it doesn't work. yet.
CL Eye Driver's CL-Eye Test is working.

If you know my mistake, teach me please.

anonymous user login


~8d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~21d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~21d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~22d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~23d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~23d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~24d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~24d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1