» Procedural pixelshader cell noise color 3d
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Procedural pixelshader cell noise color 3d

effect
Credits: sanch / nvidia

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Procedural pixelshader cell noise color 3d

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cell noise.zip
31.08.12 [17:33 UTC] by sanch | 1160 downloads
fix for ati
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Older Revisions

cell noise.zip
30.08.12 [02:19 UTC] by sanch | 533 downloads
bug fix ,working now
cell noise.zip
25.08.10 [19:24 UTC] by sanch | 1176 downloads

matka 08/11/2011 - 10:06

Doesn't seem to work on Nvidia gtx680. Any idea?

m4d 08/11/2011 - 16:07

hummm, do you have any info besides that it's not working?

matka 08/11/2011 - 17:11

Not really, nothing shows red, seems like the colors dont show, only thing i see are white borders of cells in cellnoise2 technique.

sanch 08/11/2011 - 18:27

Got the same problem here , it was working before , i think it's maybe related to graphic card as i tested with beta 23 and it's also not working , i change my 8800 gtx for a 560 gtx , don't really have time to look at it now...

levi 26/03/2012 - 11:36

Same problem here on gtx580. I think it was working on an older beta with 460.

matka 04/10/2012 - 12:18

thnx!!!

mauricios 05/05/2013 - 01:07

I recently found out that this patch doesn't work while using vvvv moded to the DirectX to FFGL Bridge.

Can somebody help me out with this? I really like this textures.

Im using nvidia GTS360M

io 30/09/2013 - 00:10

Hi
to me it seems like that antialiasing is not working with the latest beta and all the way to 29.2 at least

anonymous user login

Shoutbox

~11d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~25d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~25d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~25d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~26d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~26d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~27d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~27d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1