» Procedural pixelshader cell noise color 3d
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Procedural pixelshader cell noise color 3d

effect 3d cell noise shader
Credits: sanch / nvidia


Procedural pixelshader cell noise color 3d


cell noise.zip
31.08.12 [17:33 UTC] by sanch | 1056 downloads
fix for ati
Show 2 older revisions

Older Revisions

cell noise.zip
30.08.12 [02:19 UTC] by sanch | 448 downloads
bug fix ,working now
cell noise.zip
25.08.10 [19:24 UTC] by sanch | 1083 downloads

matka 08/11/2011 - 09:06

Doesn't seem to work on Nvidia gtx680. Any idea?

m4d 08/11/2011 - 15:07

hummm, do you have any info besides that it's not working?

matka 08/11/2011 - 16:11

Not really, nothing shows red, seems like the colors dont show, only thing i see are white borders of cells in cellnoise2 technique.

sanch 08/11/2011 - 17:27

Got the same problem here , it was working before , i think it's maybe related to graphic card as i tested with beta 23 and it's also not working , i change my 8800 gtx for a 560 gtx , don't really have time to look at it now...

levi 26/03/2012 - 10:36

Same problem here on gtx580. I think it was working on an older beta with 460.

matka 04/10/2012 - 11:18


mauricios 05/05/2013 - 00:07

I recently found out that this patch doesn't work while using vvvv moded to the DirectX to FFGL Bridge.

Can somebody help me out with this? I really like this textures.

Im using nvidia GTS360M

io 29/09/2013 - 23:10

to me it seems like that antialiasing is not working with the latest beta and all the way to 29.2 at least

anonymous user login


~5d ago

mediadog: Aha! Right-click on an image to get the source link

~5d ago

~7d ago

antokhio: @luper vc redist 2013

~9d ago

guest: @Luper, you'll probably need to make the PhongDirectional etc node have one of the pins → NoTexture, and then voilà!

~11d ago

Luper: hey guy, just reinstalled VVVV and text(DX11.Geometry) not working, any idea why?

~11d ago

joreg: Reminder: Show us what you're patching on: #vvvv meetup tomorrow, Tue, Feb 23, 8pm CET: 8.-worldwide-meetup