» Polar Coordinates
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Polar Coordinates

effect
Credits: mtallen Libero Spagnolini (author of Photobooth Demystified)

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Coordinate system conversion.

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PolarCoordinates (DX11).zip
26.08.17 [19:08 UTC] by catweasel | 456 downloads
Added TextureFX version
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Older Revisions

PolarCoordinates (DX11).zip
23.03.16 [11:52 UTC] by colorsound | 394 downloads
DX11 Version,new help patch
polarCoordinates.zip
20.12.11 [18:10 UTC] by dEp | 783 downloads
polarCoordinates.zip
07.12.11 [17:34 UTC] by dEp | 538 downloads
polarCoordinates.zip
27.09.10 [16:24 UTC] by dEp | 806 downloads

robe 20/12/2011 - 19:30

Like this!

There's just one strange behaviour in the Clamp pin (Toggle)..
..If the .fx is inside a subpatch (like EX9.Texture Filter) it doesn't work from outside..

Can't figure why.

Btw Nice Contrib
Thanks

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Shoutbox

~9d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~23d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~23d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~23d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~25d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~25d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~25d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~25d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1