» PathVectors (3d)
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PathVectors (3d)

plugin spline point plugin spread distribute 3d
Credits: by herbst, idea from ArcLength (john, frank, gregsn, joreg), funding from Uberact

about

Some of you might know the ArcLength module. It's very nice because it's able to place points at specified distances along a spline.

Unfortunately, it's not spreadable (some of the nodes needed for this don't have general purpose, use- and meaningful spreadable implementations).

Thus here I present to you PathVectors (3d), rewritten as plugin, spreadable, binsizeable and fast.

You basically input a spread of splines and a spread of percentages at which to place new points. See the help patch for different usecases.

download

PathVectors.zip
02.09.13 [01:50 UTC] by herbst | 1357 downloads

sunep 02/09/2013 - 11:46

High Like

please put this in the addon pack

u7angel 02/09/2013 - 13:27

awesome!

hierro 02/09/2013 - 19:14

good job :D

m4d 02/09/2013 - 19:38

neat!
(also what sune said)

lasal 04/09/2013 - 01:03

finally!
thanks

Desaxismundi 04/09/2013 - 16:17

woop woop!

graphicuserinterface 05/09/2013 - 00:02

exquisite

u7angel 09/12/2013 - 13:14

add to addonpack ?

readme 11/03/2014 - 16:02

Found a bug, which only seems to appear if Helper Points AND Inputs are being bin sized.
The sorting is off, see attached screenshot.

Luper 26/01/2016 - 21:00

yep that wrong sorting bug happened to me also! was going totally nut XD

eno 10/02/2016 - 11:45

chapeau. long needed thing! Finally something to design envelopes.

u7angel 21/12/2016 - 15:35

tagging thisobsolete is maybe a bit overhasty since it still works well and is production-proven. not everyone wants to apply VL to production right now.

tonfilm 21/12/2016 - 17:15

@u7angel i've just downloaded it and checked the plugin and it's code.

you're right. but not because you shouldn't use nodes written in VL for production, but because the plugin is written in a very efficient way that makes it 5-10 times faster for high spread counts and this clearly took more development time and brain power than the new ArcLength node.

readme 21/12/2016 - 17:21

It does however still have the issues I reported above

tonfilm 21/12/2016 - 19:10

@readme thanks for pointing that out. so the decision making goes as follows:

  • always use the vvvv built-in ArcLength at first.
  • if that affects performance because you use very high spread counts use PathVectors
  • if you need to bin size helper points and inputs then go fix the bug

anonymous user login

Shoutbox

~6h ago

joreg: Two #vvvv workshops this week in #berlin: Friday: Physical Computing, Saturday: Computer Vision. Tickets: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~20h ago

joreg: @cznickesz also feel free to join our chat for such questions: chat

~21h ago

cznickesz: @joreg: Yeah, I´ll give it a try! Thx

~24h ago

joreg: @cznickesz: we're hoping this week. but depends on feedback. please test your project and let us know if it works.

~1d ago

cznickesz: @joreg: I should stop asking my questions so cryptic ;-) So right away: is final Beta39 hours, days or weeks away?

~1d ago

joreg: @cznickesz: the idea of an RC is exactly to make sure your projects will work with it. your last chance to report problems with b39.

~1d ago

cznickesz: So how "RC" is the "RC3"? I have to update an old project soon and I´m wondering if I should wait and directly update to Beta39

~1d ago

joreg: @takuma, the "one frame" issue was fixed in RC3 for beta39, see: beta39-release-candidate

~1d ago

Takuma: @joreg thank!! Ill try this. Are there a way to send video texture from vvvv to vl? fromimage node in vl somehow only sends 1 frame

~1d ago

cznickesz: @ravasquez thx, so I need to stop avoiding nuget in the end ;-)