» ParticlesGPU Library Guide
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ParticlesGPU Library Guide



Hello Everybody,
i spent some days in writing this guide so you will better understand ParticlesGPU and hope will be able to customize it as you want.
this is really a pre release of the guide, it's not finished. (my laptop's GPU is dead, so i can't procede anymore..)
As soon as possible i'll post a new release of the document.

You can download the ParticlesGPU library here:


ParticlesGPU Guide.zip
22.01.11 [11:34 UTC] by dottore | 5730 downloads

lasal 22/01/2011 - 15:03

Hey Natan,

All the people knows that open office is very hard for the GPU, take care the next time, ;)

thanks a lot for share your knowledge, it makes the shader theory more understandable for me, not only about particles.


bo27 22/01/2011 - 23:08

hey dottore, thanks for super guide for super-duper shaders)
Kalle is extremely userful for patches screenshots that supposed to be printed. do your patch background so white as virgin paper

kalle 23/01/2011 - 14:22

few days ago i saw your monstermachine, now i'm very sad to hear about your GPU.

but bo27: nice to hear that i am finally useful somewhere :)

robe 23/01/2011 - 14:34


As I just learned from Kalle you have to declare also the (category) of the node to create the correct link

Kalle (VVVV) = Kalle (VVVV)


Lightmare 23/01/2011 - 17:47

Aw, shame your GPU died, maybe it just couldn't handle your HLSL wizardry :)

Thanks for putting this together, looks like a great learning resource.

robe 23/01/2011 - 17:48

Forgot to thanks Dottore.
Thanks Dottore,
Your work is always ahead of the pack!

Desaxismundi 24/01/2011 - 15:29

Thumbs up !!

Noir 24/01/2011 - 18:30

grandeeeeee natan
big up

dottore 24/01/2011 - 18:39

tnx everybody. i'm happy that you like it! :)
soon the next step

West 26/01/2011 - 16:57

Thank you man, very very nice reading!!

aivenhoe 27/01/2011 - 14:18

thank you natan, brilliant.

karistouf 27/01/2011 - 17:23

thanks dottore, this will ease a lot of things !!!

fibo 28/01/2011 - 13:09

Standing ovation!! very well organized and clear documentation

Desaxismundi 28/01/2011 - 16:51

Excellent work on every aspects.
big up !!!

Meierhans 06/04/2011 - 23:50

How could I miss this? Thank you!!
I wish there was more things explained this way.

CO2-de.stac 24/04/2011 - 19:59


u7angel 02/06/2011 - 19:36

how is your graphicscard going ?

dottore 03/06/2011 - 01:49

guys, not the graphic card is missing now: really busy here...
as soon as i can i'll add a chapter to the ParticleGPU guide...
try your best in the mean time

sugokuGENKI 03/06/2011 - 03:31

awesome library plus good documentation.
that's simply exquisite

valyard 10/07/2011 - 21:51

> 8bit number = 128 possible numbers (taken from 0 to 1, working in rgb space).
You mean 256 numbers, right?

alg 19/01/2012 - 22:19

We need another part )

esnho 12/02/2014 - 03:47

This is really a very nice reading.
Did you wrote other parts?

udo2013 29/06/2014 - 22:49

Hello dottore. This is the second time i´ve been downloading your particle - guide. The first time nothing was working.. so i thought my grafic card is not able to visualize particles.. but this was an error of mine. Now it sprays, i can see fireworks and will analyze. Is the particlesGPU_2dPositionVeloccityCycle a user - node? Thank you for your tutorial. u.

anonymous user login


~3d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~16d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~16d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~17d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~18d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~18d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~18d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~19d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~25d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~1mth ago

schlonzo: finally fixed in 4.8 nice1