» ParticlesGPU Library Guide
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ParticlesGPU Library Guide

tutorial effect shader particles tutorial gpu

about

Hello Everybody,
i spent some days in writing this guide so you will better understand ParticlesGPU and hope will be able to customize it as you want.
this is really a pre release of the guide, it's not finished. (my laptop's GPU is dead, so i can't procede anymore..)
As soon as possible i'll post a new release of the document.

You can download the ParticlesGPU library here:
particlesgpu-shader-library

download

ParticlesGPU Guide.zip
22.01.11 [11:34 UTC] by dottore | 4884 downloads

lasal 22/01/2011 - 14:03

Hey Natan,

All the people knows that open office is very hard for the GPU, take care the next time, ;)

thanks a lot for share your knowledge, it makes the shader theory more understandable for me, not only about particles.

Ari.

bo27 22/01/2011 - 22:08

hey dottore, thanks for super guide for super-duper shaders)
Kalle is extremely userful for patches screenshots that supposed to be printed. do your patch background so white as virgin paper

kalle 23/01/2011 - 13:22

few days ago i saw your monstermachine, now i'm very sad to hear about your GPU.

but bo27: nice to hear that i am finally useful somewhere :)

robe 23/01/2011 - 13:34

@bo27

As I just learned from Kalle you have to declare also the (category) of the node to create the correct link

Kalle (VVVV) = Kalle (VVVV)

:-9

Lightmare 23/01/2011 - 16:47

Aw, shame your GPU died, maybe it just couldn't handle your HLSL wizardry :)

Thanks for putting this together, looks like a great learning resource.

robe 23/01/2011 - 16:48

Forgot to thanks Dottore.
Thanks Dottore,
Your work is always ahead of the pack!

Desaxismundi 24/01/2011 - 14:29

Thumbs up !!

Noir 24/01/2011 - 17:30

grandeeeeee natan
big up

dottore 24/01/2011 - 17:39

tnx everybody. i'm happy that you like it! :)
soon the next step

West 26/01/2011 - 15:57

Thank you man, very very nice reading!!

aivenhoe 27/01/2011 - 13:18

thank you natan, brilliant.

karistouf 27/01/2011 - 16:23

thanks dottore, this will ease a lot of things !!!

fibo 28/01/2011 - 12:09

Standing ovation!! very well organized and clear documentation

Desaxismundi 28/01/2011 - 15:51

Excellent work on every aspects.
big up !!!

Meierhans 06/04/2011 - 22:50

How could I miss this? Thank you!!
I wish there was more things explained this way.

CO2-de.stac 24/04/2011 - 18:59

yeah!

u7angel 02/06/2011 - 18:36

how is your graphicscard going ?

dottore 03/06/2011 - 00:49

:D
guys, not the graphic card is missing now: really busy here...
as soon as i can i'll add a chapter to the ParticleGPU guide...
try your best in the mean time

sugokuGENKI 03/06/2011 - 02:31

awesome library plus good documentation.
that's simply exquisite

valyard 10/07/2011 - 20:51

> 8bit number = 128 possible numbers (taken from 0 to 1, working in rgb space).
You mean 256 numbers, right?

alg 19/01/2012 - 21:19

We need another part )

esnho 12/02/2014 - 02:47

This is really a very nice reading.
Did you wrote other parts?

udo2013 29/06/2014 - 21:49

Hello dottore. This is the second time i´ve been downloading your particle - guide. The first time nothing was working.. so i thought my grafic card is not able to visualize particles.. but this was an error of mine. Now it sprays, i can see fireworks and will analyze. Is the particlesGPU_2dPositionVeloccityCycle a user - node? Thank you for your tutorial. u.

anonymous user login

Shoutbox

~8h ago

joreg: wanna make sure your projects will run with upcoming beta36? test them against the release candidate and report: beta36-release-candidate

~11h ago

colorsound: @vux thanks a lot for the update , my eternal gratitude.@ andresc4 @skyliner very happy you liked it. Big scale coming soon ;D

~14h ago

andresc4: I just gave my 2 cents tu Vux. BTW Laser things made by colorsound and dominikkoller are amazing!!!

~1d ago

dottore: thanks vux

~2d ago

~2d ago

Noir: big up vux

~2d ago

vux: New DirectX11 build, now on version 1.2 directx11-1.2-update

~3d ago

skyliner: @colorsound: voll laser wie du abgehst!