» ParticlesGPU Library Guide
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

ParticlesGPU Library Guide

tutorial effect shader particles tutorial gpu

about

Hello Everybody,
i spent some days in writing this guide so you will better understand ParticlesGPU and hope will be able to customize it as you want.
this is really a pre release of the guide, it's not finished. (my laptop's GPU is dead, so i can't procede anymore..)
As soon as possible i'll post a new release of the document.

You can download the ParticlesGPU library here:
particlesgpu-shader-library

download

ParticlesGPU Guide.zip
22.01.11 [11:34 UTC] by dottore | 5047 downloads

lasal 22/01/2011 - 15:03

Hey Natan,

All the people knows that open office is very hard for the GPU, take care the next time, ;)

thanks a lot for share your knowledge, it makes the shader theory more understandable for me, not only about particles.

Ari.

bo27 22/01/2011 - 23:08

hey dottore, thanks for super guide for super-duper shaders)
Kalle is extremely userful for patches screenshots that supposed to be printed. do your patch background so white as virgin paper

kalle 23/01/2011 - 14:22

few days ago i saw your monstermachine, now i'm very sad to hear about your GPU.

but bo27: nice to hear that i am finally useful somewhere :)

robe 23/01/2011 - 14:34

@bo27

As I just learned from Kalle you have to declare also the (category) of the node to create the correct link

Kalle (VVVV) = Kalle (VVVV)

:-9

Lightmare 23/01/2011 - 17:47

Aw, shame your GPU died, maybe it just couldn't handle your HLSL wizardry :)

Thanks for putting this together, looks like a great learning resource.

robe 23/01/2011 - 17:48

Forgot to thanks Dottore.
Thanks Dottore,
Your work is always ahead of the pack!

Desaxismundi 24/01/2011 - 15:29

Thumbs up !!

Noir 24/01/2011 - 18:30

grandeeeeee natan
big up

dottore 24/01/2011 - 18:39

tnx everybody. i'm happy that you like it! :)
soon the next step

West 26/01/2011 - 16:57

Thank you man, very very nice reading!!

aivenhoe 27/01/2011 - 14:18

thank you natan, brilliant.

karistouf 27/01/2011 - 17:23

thanks dottore, this will ease a lot of things !!!

fibo 28/01/2011 - 13:09

Standing ovation!! very well organized and clear documentation

Desaxismundi 28/01/2011 - 16:51

Excellent work on every aspects.
big up !!!

Meierhans 06/04/2011 - 23:50

How could I miss this? Thank you!!
I wish there was more things explained this way.

CO2-de.stac 24/04/2011 - 19:59

yeah!

u7angel 02/06/2011 - 19:36

how is your graphicscard going ?

dottore 03/06/2011 - 01:49

:D
guys, not the graphic card is missing now: really busy here...
as soon as i can i'll add a chapter to the ParticleGPU guide...
try your best in the mean time

sugokuGENKI 03/06/2011 - 03:31

awesome library plus good documentation.
that's simply exquisite

valyard 10/07/2011 - 21:51

> 8bit number = 128 possible numbers (taken from 0 to 1, working in rgb space).
You mean 256 numbers, right?

alg 19/01/2012 - 22:19

We need another part )

esnho 12/02/2014 - 03:47

This is really a very nice reading.
Did you wrote other parts?

udo2013 29/06/2014 - 22:49

Hello dottore. This is the second time i´ve been downloading your particle - guide. The first time nothing was working.. so i thought my grafic card is not able to visualize particles.. but this was an error of mine. Now it sprays, i can see fireworks and will analyze. Is the particlesGPU_2dPositionVeloccityCycle a user - node? Thank you for your tutorial. u.

anonymous user login

Shoutbox

~2d ago

mrboni: Anyone know where I can get an Etherdream ILDA unit in the UK / West Europe delivery this week?https://ether-dream.com/

~3d ago

tobyk: @catweasel Re:KiNet yes, its pretty similar to artnet but with some different magic numbers. I can send you what I've used before.

~4d ago

microdee: @Hadasi: "read the field manual" I knew a slightly more explicit version of that abbreviation :D

~5d ago

Hadasi: Seemingly, many of the best approaches are right there in vvvv (click node, press F1)

~5d ago

maarja: anyone in Mexico City up for a beer?

~6d ago

andresc4: @motzi nice! , @catweasel at the moment Im using spot to ndi, but its quite cpu consuming

~6d ago

andresc4: If you have a old Futaba Radio you can use it in vvvv. I just uploaded a simple contribution

~6d ago

catweasel: Has anyone worked with KiNet (colour kinetics network protocol)?