» PaintMesh (EX9.Geometry UV)
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PaintMesh (EX9.Geometry UV)

module mesh geometry UV
Credits: idea from http://www.cartelle.nl/deathpaint/study/ + UNC for too many things to mention (displacement map in this case)


Simple module for looking up mesh UV from screen space. The outputs are scaled for vvvv renderer rather then texture space, as this seemed easier to use.

Built with 27.2 + Addons


PaintMesh (EX9.Geometry UV).zip
25.06.12 [19:17 UTC] by everyoneishappy | 1101 downloads

tgd 25/06/2012 - 22:33

yes yes yes! thanks!

microdee 26/06/2012 - 05:05

nice and pretty elegant!!

robi_h 26/06/2012 - 09:28


everyoneishappy 27/06/2012 - 00:57

Thanks! I tried and failed to patch this a couple of times over the last year with vertex buffer, this was much easier. You might need to increase the size of the render pass if you need high accuracy though.

robe 08/11/2012 - 01:40

This one ROCKs!

anonymous user login


~3d ago

evvvvil: "FM-2030's messenger": Result of Tuesday's improvised live coding session on Twitch. 106 lines of shader code. https://www.shadertoy.com/view/3slyRX

~4d ago

metrowave: Thanks @Takuma, nice job!

~4d ago

u7angel: thanx cat, i would have missed the streaming...

~5d ago

~5d ago

catweasel: ttps://youtu.be/Mwu9PWRXsW4

~5d ago

Takuma: @david @joreg Thanks!! great to have feedback. Made another one today with vertexnoise. https://www.youtube.com/watch?v=4AG-qQqWjjI