» PaintMesh (EX9.Geometry UV)
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PaintMesh (EX9.Geometry UV)

module
Credits: idea from http://www.cartelle.nl/deathpaint/study/ + UNC for too many things to mention (displacement map in this case)

about

Simple module for looking up mesh UV from screen space. The outputs are scaled for vvvv renderer rather then texture space, as this seemed easier to use.

Built with 27.2 + Addons

download

PaintMesh (EX9.Geometry UV).zip
25.06.12 [19:17 UTC] by everyoneishappy | 1375 downloads

tgd 25/06/2012 - 22:33

yes yes yes! thanks!

microdee 26/06/2012 - 05:05

nice and pretty elegant!!

robi_h 26/06/2012 - 09:28

clever

everyoneishappy 27/06/2012 - 00:57

Thanks! I tried and failed to patch this a couple of times over the last year with vertex buffer, this was much easier. You might need to increase the size of the render pass if you need high accuracy though.

robe 08/11/2012 - 01:40

This one ROCKs!
Thanks

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Shoutbox

~9d ago

joreg: Postponed: Next vvvv beginner course starting April 29: https://thenodeinstitute.org/courses/vvvv-beginner-class-summer-2024/

~1mth ago

~1mth ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~2mth ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~2mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/