» Page Shader (DX11)
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Page Shader (DX11)

Credits: Shader code unc Concept bo27


Ok, September 1st again. Now with DX11.
shaders by unc.

On September 1st new school year starts.
To study well you may need to read books.


27.08.15 [15:44 UTC] by ivan.rastr | 622 downloads
DX11 version + preload textures
Show 1 older revisions

Older Revisions

29.08.11 [16:58 UTC] by bo27 | 1197 downloads

woei 29/08/2011 - 16:15


circuitb 29/08/2011 - 16:22

:) so now we can read PDF's

robe 29/08/2011 - 16:39


bo27 29/08/2011 - 21:10

sure.we can.

gaz 29/08/2011 - 21:53


m4d 29/08/2011 - 23:28

unc + bo = win

lasal 30/08/2011 - 02:04


hierro 30/08/2011 - 09:42

good stuff :)

u7angel 01/09/2011 - 17:00

love it

karistouf 01/09/2011 - 20:27

russian part of the force...

kimiki 01/07/2014 - 19:15


readme 04/05/2015 - 18:04

dx11 port anyone?
seems like I'm missing something, uvs are off ...

anonymous user login


~3d ago

joreg: @jzzxh not sure what you mean. please consider rephrasing and asking in the forum.

~3d ago

jzzxh: hi, guys it's any node (offsetscreen) for skiaRenderer??

~8d ago

joreg: absolutely. if it is for a repo that is public, just submit a pullrequest. otherwise please start a forum thread.

~8d ago

benjawmino: @joreg I ended up figuring out BezierSegment yesterday, so nevermind! Tell me, could a user submit a help patch? :)

~8d ago

joreg: @benjawmino please elaborate on this question a bit in a new forum thread. otherwise it is hard to answer..

~9d ago

benjawmino: so are there no splines/curves in gamma yet??

~13d ago

skyliner: wanna do drone shows or applications? then check this super cool project of our man e1n