» OpticalFlow3D
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pack kinect2 optical flow scene flow
Credits: Mariano Jaimez, otosatram, Horn and Schunck, vux


Based on the OF2D-contribution of otosatram, this pack is adding also calculations for the Z-axis. Check out the help-patch for how to calibrate and setup the whole thing.

Including an example, which shows how to use the OF3D together with the DX11.Particles-pack.

Currently only supports Kinect2.


Just drop it in the Pack-folder.


01.11.18 [12:16 UTC] by timpernagel | 90 downloads

lasal 01/11/2018 - 13:10


Noir 01/11/2018 - 15:48

Thanks for sharing
Big up

m4d 02/11/2018 - 17:02

thanks for sharing :)

colorsound 04/11/2018 - 15:13

Awesome, looking forward to playing with it.

id144 05/11/2018 - 02:11

Nice one! Thanks a lot @timpernagel :)

anonymous user login


~22h ago

tonfilm: @beyon you can also use F# together with #vl, see: #fsharp #dotnet #visualprogramming https://github.com/vvvv/VL.DemoLib/tree/master/src/VL.FSharpDemoLib

~1d ago

beyon: tonfilm: Ok,currently using F# though but maybe I should look into sharpdx vs xenko math

~2d ago

tonfilm: @beyon #vl also fills these gaps with huge range of collision detection math from #sharpdx which is basically the same as #xenko's

~2d ago

tonfilm: vvvv #audio pack update: better buffer reader and fixed #vl template #visualprogramming #creativecoding #dotnet vvvv.audio-pack-alpha

~2d ago

beyon: microdee: Good, I found Xenko.Core.Mathematics filled many gaps in SlimDX ray/point/plane/bbox functions

~2d ago

microdee: "if you want to make a custom project only using Xenko graphics API without the full Xenko engine, you can!" https://xenko.com/blog/feature-spotlight-xenko-3-1-and-nuget/

~3d ago

m4d: @circuitb: looking good :)

~4d ago

joreg: berlin, london, paris, who's next? thanks for organizing this @sebescudie

~5d ago

sebescudie: in Paris and into #vvvv ? Let's have a bier next Wednesday ! https://bit.ly/2z4BnKQ