» OperandomaticPlusIOMagic
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OperandomaticPlusIOMagic

tool
Credits: sagishi, beyon

about

Extension to sagishi's Operandomatic: operandomatic

All of the original Operandomatic functionality left untouched (I hope) plus added feature to allow creating of nxn IOBoxes by doubleclicking and typing CategoryRowsxCols where Category is one of the following characters: i,v,d,b,c,t,s representing Integer, Value, Double (same as Value), Bang, Color, Toggle, String and the xCols can be left out to create a one dimensional iobox instead of two dimensional.

examples(doubleclick and type):

To create 3x3 Value IOBox: v3x3 (or d3x3)
To create 5x2 Integer IOBox: i5x2
To create 8x1 Bang IOBox: b8
To create 2x2 Toggle IOBox: t2x2
To create 9x9 Color IOBox: c9x9
To create 1x4 StringIOBox: s1x4

Not case sensitive and ignores at least some whitespace.

Plus optionally add a prefix to avoid collisions with node list, tweak cell size and if grid should be shown.

Quickly made so will probably think of more options to add later...

download

OperandomaticPlusIOMagic.zip
07.10.13 [16:30 UTC] by beyon | 863 downloads
Tool to make your patching swifter!

catweasel 07/10/2013 - 17:41

Ah! Cool!
I hadn't tried Sagishi's contribution yet, but this is really rather cleaver! I'm going to get seconds of extra patching time :D

joreg 02/10/2015 - 02:08

new and improved, now see: vvvv-patchbox

anonymous user login

Shoutbox

~5d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~19d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~19d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~20d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~21d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~21d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~21d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~22d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~28d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1