» OculusController OpenVR
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OculusController OpenVR

module oculus Open VR

about

OculusController based on the ViveController(OpenVR DX11.Layer) by tonfilm. one button on each controller wont work, but you got visual feedback on which button you press

download

OculusController (OpenVR DX11.Layer).v4p
04.06.18 [17:17 UTC] by MultiNIL | 63 downloads

tonfilm 04/06/2018 - 16:05

you can also make a pull request on my repository, then the controller can be downloaded together with the pack. btw. Oculus have only one 'c' in their name.

MultiNIL 04/06/2018 - 16:25

@tonfilm oh yes you are right, thanks. And i'm going to make a pull request soon :)

anonymous user login

Shoutbox

~1d ago

joreg: another step closer: we've announced the licensing model for upcomming vvvv gamma: vvvv-gamma-licensing #vvvv #vl #visualprogramming

~1d ago

synth: Heya! is there a node to trat geometry as double sided? Or i should fix it in 3d app?

~3d ago

joreg: if you haven't yet: we're still accepting entries to our 2019 survvvvey https://goo.gl/forms/g3t6gwSwUfZwMOyd2 #vvvv

~3d ago

joreg: @polyrhythm these look great. do you know you can share a screenshot by simply pressing ctrl+3 on a renderer?!

~3d ago

polyrhythm: @AKa-visuals yep your comment helped me prioritize them :)

~3d ago

AKa-visuals: @polyrhythm ohhhh you heard my wishes.. supercool

~4d ago

polyrhythm: IBL support WIP for raytracer: https://i.imgur.com/qnngDIU.jpg

~8d ago

domj: Little vvvv robotics and light control in the Tschechisches Zentrum Berlin in few hours, just patching en route https://bit.ly/2V0FAb3 ;)

~8d ago

AKa-visuals: @polyrhythm Stunning!.. cant wait for ibl integration. Keep on!

~8d ago

catweasel: @polyrhythm looks lovely!