» OculusController OpenVR
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

OculusController OpenVR

module oculus Open VR

about

OculusController based on the ViveController(OpenVR DX11.Layer) by tonfilm. one button on each controller wont work, but you got visual feedback on which button you press

download

OculusController (OpenVR DX11.Layer).v4p
04.06.18 [17:17 UTC] by MultiNIL | 54 downloads

tonfilm 04/06/2018 - 16:05

you can also make a pull request on my repository, then the controller can be downloaded together with the pack. btw. Oculus have only one 'c' in their name.

MultiNIL 04/06/2018 - 16:25

@tonfilm oh yes you are right, thanks. And i'm going to make a pull request soon :)

anonymous user login

Shoutbox

~2d ago

ravazquez: @catweasel it was late when I wrote that, it's probably not the case, will test and report

~2d ago

catweasel: @ravazquez in separate instances of vvvv? Awesome if so!

~4d ago

ravazquez: @karistouf you can use my Global S&R contribution for this purpose

~5d ago

joreg: yes, no S/R. OSC is one way to communicate btw. instnces.

~5d ago

karistouf: @joreg: between 2 differents instances of VVVV on same computer,no S and R (values) possible ? only OSC way ?

~7d ago

tonfilm: glad to share the second update on the #vl #xenko #3d library: #vvvv #visualprogramming #creativecoding vl-xenko-3d-engine-update-2

~9d ago

joreg: rather toot then tweet? follow the hype and us on mastodon: https://mastodon.xyz/@vvvv #vvvv

~9d ago

ggml: any recommendation for renting visuals-grade pcs in berlin ?

~9d ago

metrowave: Structure Sensor Core now for Windows: https://store.structure.io/buy/structure-core cool features, could be useful in vvvv