» OBJExport (DX11.Geometry)
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OBJExport (DX11.Geometry)

plugin dx11 obj
Credits: antokhio github

about

3d Export your generative geometry with subsets to any 3d modelling software.

Comes in two flavors:

  • OBJExport (DX11.Geometry) exports vertices, normals, texcoords, subsets,
  • Writer (OBJ Point) exports points color stored to normal

Might not work if mesh has no vertices, normals, texcoords...

Now supports mesh spreading by transform or texture transform by (unc)

if you can't see your mesh in vvvv, put that in to packs/dx11/core

 Link

download

packs.zip
01.12.19 [10:27 UTC] by antokhio | 9 downloads
Bug fix 1
Show 1 older revisions

Older Revisions

packs.zip
12.11.19 [13:09 UTC] by antokhio | 37 downloads

isdzaurov 14/11/2019 - 13:05

OMG

anonymous user login

Shoutbox

~10h ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~5d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~5d ago

microdee: what's BC7?

~5d ago

antokhio: https://aka.ms/AA65g28 upvote pls for bc7 support in windows

~7d ago

joreg: PSA: forum is back up and running!

~7d ago

manuel: that shaderFX looks great

~7d ago

joreg: PSA: the forum is currently down for maintainance. if all goes well it will be back up shortly..