» OBJExport (DX11.Geometry)
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OBJExport (DX11.Geometry)

Credits: antokhio github


3d Export your generative geometry with subsets to any 3d modelling software.

Comes in two flavors:

  • OBJExport (DX11.Geometry) exports vertices, normals, texcoords, subsets,
  • Writer (OBJ Point) exports points color stored to normal

Might not work if mesh has no vertices, normals, texcoords...

Now supports mesh spreading by transform or texture transform by (unc)

if you can't see your mesh in vvvv, put that in to packs/dx11/core



01.12.19 [10:27 UTC] by antokhio | 379 downloads
Bug fix 1
Show 1 older revisions

Older Revisions

12.11.19 [13:09 UTC] by antokhio | 211 downloads

isdzaurov 14/11/2019 - 14:05


anonymous user login


~8h ago

andresc4: DX11 Particles + Kinect2 + real led cube https://www.instagram.com/p/Ci6xWGjrFmK/

~2d ago

joreg: @manuel: good stuff, thanks for sharing!

~3d ago

manuel: this happened in september vvvv+ableton https://www.youtube.com/watch?v=X2kFsho3ajA

~3d ago

guest: SSR

~2mth ago

karistouf: i m searching for a solution on a cylinder end and 3 Hittest... tx https://discourse.vvvv.org/t/hitest-on-a-cylinder-end-in-3d/20725

~2mth ago

mediadog: @schlonzo Oh just wait - see how far we have already come: http://old.noirflux.com/VideoFiles/FireAndIce-1.m4v

~2mth ago

schlonzo: it is really hot here