» OBJExport (DX11.Geometry)
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OBJExport (DX11.Geometry)

plugin dx11 obj
Credits: antokhio github

about

3d Export your generative geometry with subsets to any 3d modelling software.

Comes in two flavors:

  • OBJExport (DX11.Geometry) exports vertices, normals, texcoords, subsets,
  • Writer (OBJ Point) exports points color stored to normal

Might not work if mesh has no vertices, normals, texcoords...

Now supports mesh spreading by transform or texture transform by (unc)

if you can't see your mesh in vvvv, put that in to packs/dx11/core

 Link

download

packs.zip
01.12.19 [10:27 UTC] by antokhio | 197 downloads
Bug fix 1
Show 1 older revisions

Older Revisions

packs.zip
12.11.19 [13:09 UTC] by antokhio | 96 downloads

isdzaurov 14/11/2019 - 13:05

OMG

anonymous user login

Shoutbox

~1d ago

mediadog: Clicking on "Missing in 64 bit builds" goes to page with warning no longer maintained, but betadocs link has no such info.

~5d ago

nanotekt: VL.stride yet again ...this time nonphotorealistic https://youtu.be/_aALr2wcj0Y ...wish evvvveryone to be well!

~10d ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~5d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip

~13d ago

overtones: Hi! SF2D has Time & DomainOffset inputs, but SF3D only DomainOffset. Is there a way to use Time in SF3D or it makes no sense? Thx

~16d ago

joreg: @SabrinaVerhage this could be useful for you next "hacking sex" workshop: https://buttplug.io they have a .NET nuget for use in vvvv!

~24d ago

ravazquez: Happy new year!

~24d ago

sunep: Happy new year everyone!

~28d ago

ggml: confirmed. thanks

~28d ago

david: @ggml fixed. please try again.