Credits: catweasel, Paul Bourke
Heres an updated version. Tested with Meshlab and CURA (Slicer for 3d print)
comes kind of overdue. i'm not too well versed with all this, but the .x file format seems strangely unsupported throughout most applications. supposedly too many different interpretations + licensing issues? panda for 3ds works great, but only for exporting. some older blender version seems to like the .x but not everybody likes the blender...
one could go as far to say that there are hundreds of incompatible 3d containers that should all go ahead and rot in hell. but i won't go that far.
how come the lonely vvvv deals with .x import and export since and for ever?
saw this: http://web.t-online.hu/karpo/?
and now i'm scared. but still glad you made this!
I made it because I lost some data in a HD crash including the c4d file for a project I'm working on, leaving me with a x file that I could find nothing that would export it correctly, so I hacked this together, it probably needs some tweaks for texture mapping, thats untested, but paul bourke has a page on the format if it needs tweaking...
Hallo, thanks but this does not seem to work, I tried with a simple primitive but Blender won t load anything and Meshlab throws an error...
You might try putting a +1 on the indices, I don't use blender but I think some importers need you to count from 1 rather then 0.
@io: can you try the updated version again with blender?
Working thanks a lot!
anonymous user login