» Niukt
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Niukt

about

With all those amazing new TextureFX in coming and before DX9 become something from the past, I wanted to share this effect I made recently.

This time I can't really explain how I found it because it's all about experimentation... but anyway, I thought it was worth putting it in the contribution. Indeed, it may gives some ideas for those who likes to play with pixel shaders and real time effects in general.

Big thanks to unc once again, for this amazing library which gives us a lot of new way to use vvvv, and thanks to vux as well who just opened a new world of experimentation with DX11.

Video here : https://vimeo.com/55668340

download

Niukt.v4p - 17.12.12 [16:19 UTC] by lecloneur | 899 downloads

Westbam 17/12/2012 - 23:51

That is a nice stack off effects, never thought about doing something like that :) Going to render out 30 seconds and use it as a background :)

microdee 18/12/2012 - 00:00

the nicest feedback stuff i've ever seen!

DiMiX 18/12/2012 - 00:44

Thanks for contribution. very nice indeed. do you know btw why GlowFX always should kill the alpha?

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Shoutbox

~1d ago

joreg: WEIRD REALITY: Head-Mounted Art && Code call for participation: http://artandcode.com #ar #vr @artandcode

~1d ago

fibo: @Noir: yet another Node.js project (powered by http://stack.gl/)

~2d ago

woei: @dominikKoller: used shp in vvvv with NetTopologySuite, code is dated 8 years though

~3d ago

vasilis: @Thanks microdee!

~4d ago

microdee: @vasilis, @stix: ML stands for amount of idle time generated from mainloop fps cap ML? indicates this might take the longest time

~4d ago

StiX: i think it refers to how much interface of vvvv eats up, not sure thou